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Why do 3e/3.5e modules suck?
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<blockquote data-quote="cybertalus" data-source="post: 1474580" data-attributes="member: 4400"><p>For me it's not just the modules that are dry and flavorless, it's all the supplements as well. It's one of those weird quirks of life that in 2E where the rules were kind of bleh that the focus in modules and supplements wasn't on the rules, but on the flavor instead, but now in 3E where the rules are so strong that the rules have become the focus of things instead.</p><p></p><p>I'll agree that 3E products in general do play better than their 2E counterparts, but that has actually reduced the amount of purchases I make, because the vast majority of gaming products I've bought over the years have been purchased to read rather than to actually use in a game. 3E stat blocks may be functionally superior to 2E ones, but they could also be sold in the vitamin stores as the ultimate cure for insomnia. And worse, since 3E stat block are so much more space intensive than 2E ones, they tend to come at the expense of notes about the character's history, personality, tactics, etc.</p><p></p><p>Worse, this rules focus seems to have bled over into player mentality, especially my own. I used to be a pretty strong role player, used to enjoy crafting complex character backgrounds and playing out interaction in character. Nowadays I seldom bother with a background that's much longer than a paragraph (if that), and while I used to loathe hack and slash style dungeon crawls, now I actually prefer them.</p></blockquote><p></p>
[QUOTE="cybertalus, post: 1474580, member: 4400"] For me it's not just the modules that are dry and flavorless, it's all the supplements as well. It's one of those weird quirks of life that in 2E where the rules were kind of bleh that the focus in modules and supplements wasn't on the rules, but on the flavor instead, but now in 3E where the rules are so strong that the rules have become the focus of things instead. I'll agree that 3E products in general do play better than their 2E counterparts, but that has actually reduced the amount of purchases I make, because the vast majority of gaming products I've bought over the years have been purchased to read rather than to actually use in a game. 3E stat blocks may be functionally superior to 2E ones, but they could also be sold in the vitamin stores as the ultimate cure for insomnia. And worse, since 3E stat block are so much more space intensive than 2E ones, they tend to come at the expense of notes about the character's history, personality, tactics, etc. Worse, this rules focus seems to have bled over into player mentality, especially my own. I used to be a pretty strong role player, used to enjoy crafting complex character backgrounds and playing out interaction in character. Nowadays I seldom bother with a background that's much longer than a paragraph (if that), and while I used to loathe hack and slash style dungeon crawls, now I actually prefer them. [/QUOTE]
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Why do 3e/3.5e modules suck?
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