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Why do 3e/3.5e modules suck?
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<blockquote data-quote="Ssyleia" data-source="post: 1475211" data-attributes="member: 17463"><p>I suppose it depends on your style of play:</p><p></p><p>You'll find excellent NPC's and enemies in 3rd Edition modules</p><p>You'll find extremely complex diplomacy issues, often with a "heaven/hell" note in 2nd edition modules published between 96 and 97...</p><p>You'll find elaborate plots and combat-easy adventures in 2nd Edition modules published between 89 and 95</p><p>You'll find challenging dungeons and elaborate traps in 1st Edition modules</p><p></p><p>I guess Zeitgeist is a great determinant in what you'll find in a given module depending on the year of publishing.</p><p></p><p>I will take the time recommend my favorites according to category:</p><p></p><p>Adventuring:</p><p>Horse Lords (1990) - This also ranks as my favorite published module of all times - it's so manylayered. Thank you again Troy Denning</p><p></p><p>Intrigue/Mystery:</p><p>Feast of Goblyns (also 1990 I think) - This Ravenloft Module has it all...</p><p></p><p>Role Playing:</p><p>In the Shadows (1992 I think) - Surviving this Ravenloft Module will not be by the "Power of thy Sword"</p><p></p><p>Dungeoneering (Low Level)</p><p>Curse of the Azure Bonds (1989) - A RPG version of the best selling Computer RPG by SSI. This is hack'n'slash as good as it gets...</p><p></p><p>Dungeoneering (Mid Level)</p><p>Return to the Tomb of Horrors (1996 ?) - Mean Traps, mean monsters, great storytelling even for a Hack'n'Slash Module</p><p></p><p>Dungeoneering (High Level)</p><p>Throne of Bloodstone (1989) - I've run this module 4 Times by now. Only Once the players managed to get to Act 2 (of 4) This is a challenge for epic adventuring groups who love rules lawyering, min/maxing and tactical combat...</p><p></p><p>Storytelling:</p><p>DL 1 - 15, the original Dragonlance modules</p><p>Those modules are unique in that they are both encounter driven and event driven. Sometimes things happen, even if the PC's are not there. If they are, however, they can influence those events. As a series an experiment and a masterpiece...</p><p></p><p>So - this is my opinion, feedback appreciated ;-)</p></blockquote><p></p>
[QUOTE="Ssyleia, post: 1475211, member: 17463"] I suppose it depends on your style of play: You'll find excellent NPC's and enemies in 3rd Edition modules You'll find extremely complex diplomacy issues, often with a "heaven/hell" note in 2nd edition modules published between 96 and 97... You'll find elaborate plots and combat-easy adventures in 2nd Edition modules published between 89 and 95 You'll find challenging dungeons and elaborate traps in 1st Edition modules I guess Zeitgeist is a great determinant in what you'll find in a given module depending on the year of publishing. I will take the time recommend my favorites according to category: Adventuring: Horse Lords (1990) - This also ranks as my favorite published module of all times - it's so manylayered. Thank you again Troy Denning Intrigue/Mystery: Feast of Goblyns (also 1990 I think) - This Ravenloft Module has it all... Role Playing: In the Shadows (1992 I think) - Surviving this Ravenloft Module will not be by the "Power of thy Sword" Dungeoneering (Low Level) Curse of the Azure Bonds (1989) - A RPG version of the best selling Computer RPG by SSI. This is hack'n'slash as good as it gets... Dungeoneering (Mid Level) Return to the Tomb of Horrors (1996 ?) - Mean Traps, mean monsters, great storytelling even for a Hack'n'Slash Module Dungeoneering (High Level) Throne of Bloodstone (1989) - I've run this module 4 Times by now. Only Once the players managed to get to Act 2 (of 4) This is a challenge for epic adventuring groups who love rules lawyering, min/maxing and tactical combat... Storytelling: DL 1 - 15, the original Dragonlance modules Those modules are unique in that they are both encounter driven and event driven. Sometimes things happen, even if the PC's are not there. If they are, however, they can influence those events. As a series an experiment and a masterpiece... So - this is my opinion, feedback appreciated ;-) [/QUOTE]
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Why do 3e/3.5e modules suck?
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