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*TTRPGs General
Why do 3e/3.5e modules suck?
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<blockquote data-quote="Sir Elton" data-source="post: 1476559" data-attributes="member: 14486"><p>I can't read anyone's mind here. Can you? I generally write what I think is interesting. They want me to do egyptian themed modules, so I do Egyptian themed modules in the future because I like the Egyptians. The Kingdom that Egyptus founded and Pharaoh ruled is so cool and mysterious! As for doing something for people's campaigns, no. Forget it. I don't know your campaign so I'll do what I like.</p><p></p><p></p><p></p><p></p><p>This is the best part of writing modules. Telling the DM that they can transmogrify the module to fit their vision. All you really need is a map, some characters, and a situation and let the player characters tell the story for themselves.</p><p></p><p></p><p></p><p>Me too. Anyone worth their salt can write rules, but writing a module requires more imagination and creative writing skills. All you need to do is write technically and you can write rules. A module requires both technical and creative writing skills to pull off successfully. So I am puzzled as to why modules aren't selling.</p></blockquote><p></p>
[QUOTE="Sir Elton, post: 1476559, member: 14486"] I can't read anyone's mind here. Can you? I generally write what I think is interesting. They want me to do egyptian themed modules, so I do Egyptian themed modules in the future because I like the Egyptians. The Kingdom that Egyptus founded and Pharaoh ruled is so cool and mysterious! As for doing something for people's campaigns, no. Forget it. I don't know your campaign so I'll do what I like. This is the best part of writing modules. Telling the DM that they can transmogrify the module to fit their vision. All you really need is a map, some characters, and a situation and let the player characters tell the story for themselves. Me too. Anyone worth their salt can write rules, but writing a module requires more imagination and creative writing skills. All you need to do is write technically and you can write rules. A module requires both technical and creative writing skills to pull off successfully. So I am puzzled as to why modules aren't selling. [/QUOTE]
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Why do 3e/3.5e modules suck?
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