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Why do 3E clerics get such good press?
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<blockquote data-quote="Henry" data-source="post: 2517533" data-attributes="member: 158"><p>Steve, my name is Henry, and I'm a cleric-lover. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I love clerics because of the suite of abilities they have. In 3.0, it was sure that they were a powerful class, but the altering of certain buffing spells did tone that down somewhat. However, there are plenty of other reasons to like them:</p><p></p><p>The versatility of different domains means that your cleric can indeed be a warlike one, or lucky, or law-enforcing, etc. One thing to notice is that clerics have been more and more invading the Wizard's sphere of influence, with more damaging spells, while the wizard has been strictly restricted from healing spells. </p><p></p><p>The other thing I like is that roleplaying opportunities abound when playing a cleric. In fact, I enjoy playing clerics than possibly any other class, because of their mission, and their surety of their beliefs. It's easy to get into their mindset, and to prosecute whatever mission their deity sets for them.</p><p></p><p>I honestly believe your problems with clerics stem from your players' experiences with them and they way they treat them. A cleric should NEVER have a healing spell memorized; at worst, they should have the remove blindness/deafness on scrolls, as well as the raise dead and Restorations, and they should be spontaneous with every other heal spell. Also, they shouldn't be afraid to expend spells! That's what they're there for, and they bolster a cleric to very powerful levels when used.</p></blockquote><p></p>
[QUOTE="Henry, post: 2517533, member: 158"] Steve, my name is Henry, and I'm a cleric-lover. :) I love clerics because of the suite of abilities they have. In 3.0, it was sure that they were a powerful class, but the altering of certain buffing spells did tone that down somewhat. However, there are plenty of other reasons to like them: The versatility of different domains means that your cleric can indeed be a warlike one, or lucky, or law-enforcing, etc. One thing to notice is that clerics have been more and more invading the Wizard's sphere of influence, with more damaging spells, while the wizard has been strictly restricted from healing spells. The other thing I like is that roleplaying opportunities abound when playing a cleric. In fact, I enjoy playing clerics than possibly any other class, because of their mission, and their surety of their beliefs. It's easy to get into their mindset, and to prosecute whatever mission their deity sets for them. I honestly believe your problems with clerics stem from your players' experiences with them and they way they treat them. A cleric should NEVER have a healing spell memorized; at worst, they should have the remove blindness/deafness on scrolls, as well as the raise dead and Restorations, and they should be spontaneous with every other heal spell. Also, they shouldn't be afraid to expend spells! That's what they're there for, and they bolster a cleric to very powerful levels when used. [/QUOTE]
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