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Why do 3E clerics get such good press?
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<blockquote data-quote="babomb" data-source="post: 2518004" data-attributes="member: 1316"><p>I recently played a Half-Orc Bbn1/ClrX with domains War (for free weapon focus) and Strength. He rocked.</p><p></p><p>He was almost as good at melee at the fighter (better, if he had a couple of rounds to buff) and better than the monk.</p><p></p><p>At 9th level, a <em>Flame Strike</em> does about more damage than a sneak attacking rogue, to multiple opponents. (Even if the target saves, it's comparable damage to the rogue.)</p><p></p><p>Once, I made a blade barrier around a huge iron golem. The wizard <em>greased</em> the area, and the golem kept falling down into the blade barrier and taking damage. It was great. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>At high levels I would cast the <em>Bigby's ___</em> (from the Strength domain) which could not only out-grapple the monk, but most of the DM's baddies, forcing them to waste most turns trying to get out of the grapple. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Then I'd cast <em>Spiritual Weapon</em>, which can attack almost as well as I can. If I also cast <em>Divine Power</em>, that's a total of 9 attacks from me at level 16+ (4 from me with <em>Divine Power</em>'s fighter BAB, 4 from the <em>Spiritual Weapon</em> that uses my BAB, and one from <em>Bigby's Whatever</em>). Plus, I've got a +6 to strength, and that's not counting rage. Usually, by this point, rest of the party will have slaughtered the thing, what with it being grappled. If not, <em>Rightous Might</em> makes you even more amazingly powerful.</p><p></p><p>As for turning, there are feats in <em>Defenders of the Faith</em> and <em>Complete Divine</em> that let you spend turn attempts to, e.g. give yourself a bonus to damage.</p><p></p><p>And I agree about getting/making a wand of <em>Cure light wounds</em>. That way, you don't have to worry about saving your spells in case we need healing.</p><p></p><p>Clerics rock the hizzouse.</p></blockquote><p></p>
[QUOTE="babomb, post: 2518004, member: 1316"] I recently played a Half-Orc Bbn1/ClrX with domains War (for free weapon focus) and Strength. He rocked. He was almost as good at melee at the fighter (better, if he had a couple of rounds to buff) and better than the monk. At 9th level, a [i]Flame Strike[/i] does about more damage than a sneak attacking rogue, to multiple opponents. (Even if the target saves, it's comparable damage to the rogue.) Once, I made a blade barrier around a huge iron golem. The wizard [i]greased[/i] the area, and the golem kept falling down into the blade barrier and taking damage. It was great. :D At high levels I would cast the [i]Bigby's ___[/i] (from the Strength domain) which could not only out-grapple the monk, but most of the DM's baddies, forcing them to waste most turns trying to get out of the grapple. :) Then I'd cast [i]Spiritual Weapon[/i], which can attack almost as well as I can. If I also cast [i]Divine Power[/i], that's a total of 9 attacks from me at level 16+ (4 from me with [i]Divine Power[/i]'s fighter BAB, 4 from the [i]Spiritual Weapon[/i] that uses my BAB, and one from [i]Bigby's Whatever[/i]). Plus, I've got a +6 to strength, and that's not counting rage. Usually, by this point, rest of the party will have slaughtered the thing, what with it being grappled. If not, [i]Rightous Might[/i] makes you even more amazingly powerful. As for turning, there are feats in [i]Defenders of the Faith[/i] and [i]Complete Divine[/i] that let you spend turn attempts to, e.g. give yourself a bonus to damage. And I agree about getting/making a wand of [i]Cure light wounds[/i]. That way, you don't have to worry about saving your spells in case we need healing. Clerics rock the hizzouse. [/QUOTE]
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