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Why do 3E clerics get such good press?
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<blockquote data-quote="Lord Pendragon" data-source="post: 2518979" data-attributes="member: 707"><p>For me, the trick to playing a fun cleric is to separate the class into two parts: to use the popular vernacular--the fluff, and the crunch.</p><p></p><p>Now, the crunch mostly takes care of itself. The Cleric is loaded with goodies, and while you suggest that the cleric will fall into a routine as far as spellcasting, I haven't seen that be the case any <em>more</em> than any other spellcaster. A wizard will do exactly the same thing. Indeed, I've found the cleric far more likely to experiment with off-the-wall spells, because A) he has access to every cleric spell without paying for them, and B) even a situational spell whose situation never comes up can be converted to healing on the fly, meaning that no spell will ever be completely useless.</p><p></p><p>Fluff, on the other hand, is something else. If you limit yourself to thinking of the cleric as the party medic/buffer who must devote all his spells to healing/buffing everyone else, then yes, I believe you will most likely find yourself bored out of your mind. Balance is key. Find a concept that you like, and devote some of your spellcasting to <em>that</em>. I'm not saying to let the party die, but if the fighter wants spell resistance that badly, perhaps he should think if putting SR on his armor. He doesn't have the right to allocate your spells to himself.</p><p></p><p>The most fun cleric I ever played was a LN cleric of the Devourer Worm, in an Iron Kingdoms game. He was part of a death cult that sent out priests to join adventuring groups (good or evil, it didn't matter). Once they became a part of that group, they were loyal to it (otherwise nobody would ever trust a priest well-enough to let him join a group). But their main mission was to cause as much carnage and death as possible. To serve their God.</p><p></p><p><em>Death Knell</em> is a beautiful spell. <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /> And a greataxe (War domain) is a beautiful weapon. Especially when wielded by an Ogrun.</p><p></p><p>Oh sure, I healed if it became necessary. But the fun came from the looks on the other players' faces when I first reached down to the dying foe I'd just almost chopped in half, and <em>sucked the life out of his body</em> to buff myself.</p><p></p><p>"As the energy of their disembowled ally flows into my body, I look over at the man's comrades...and smile."</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 2518979, member: 707"] For me, the trick to playing a fun cleric is to separate the class into two parts: to use the popular vernacular--the fluff, and the crunch. Now, the crunch mostly takes care of itself. The Cleric is loaded with goodies, and while you suggest that the cleric will fall into a routine as far as spellcasting, I haven't seen that be the case any [i]more[/i] than any other spellcaster. A wizard will do exactly the same thing. Indeed, I've found the cleric far more likely to experiment with off-the-wall spells, because A) he has access to every cleric spell without paying for them, and B) even a situational spell whose situation never comes up can be converted to healing on the fly, meaning that no spell will ever be completely useless. Fluff, on the other hand, is something else. If you limit yourself to thinking of the cleric as the party medic/buffer who must devote all his spells to healing/buffing everyone else, then yes, I believe you will most likely find yourself bored out of your mind. Balance is key. Find a concept that you like, and devote some of your spellcasting to [i]that[/i]. I'm not saying to let the party die, but if the fighter wants spell resistance that badly, perhaps he should think if putting SR on his armor. He doesn't have the right to allocate your spells to himself. The most fun cleric I ever played was a LN cleric of the Devourer Worm, in an Iron Kingdoms game. He was part of a death cult that sent out priests to join adventuring groups (good or evil, it didn't matter). Once they became a part of that group, they were loyal to it (otherwise nobody would ever trust a priest well-enough to let him join a group). But their main mission was to cause as much carnage and death as possible. To serve their God. [i]Death Knell[/i] is a beautiful spell. :] And a greataxe (War domain) is a beautiful weapon. Especially when wielded by an Ogrun. Oh sure, I healed if it became necessary. But the fun came from the looks on the other players' faces when I first reached down to the dying foe I'd just almost chopped in half, and [i]sucked the life out of his body[/i] to buff myself. "As the energy of their disembowled ally flows into my body, I look over at the man's comrades...and smile." [/QUOTE]
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Why do 3E clerics get such good press?
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