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Why do 4e combats grind?
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<blockquote data-quote="mach1.9pants" data-source="post: 4587864" data-attributes="member: 55946"><p>Well for us the 'grind' and it is not everytime, happens when the fight is over. We know the PC's are going to win (unless there are a load of NPC 20's and PC 1's) but not all the baddies are dead.</p><p>At this point we often have 2 or 3 (and sometimes many more) rounds to go. I can have the baddies:</p><p>1. Surrender, fine if they are likely too..then the PC's question then slaughter them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> . No not evil but dealing with prisoners when you are in the depths of the dungeon is not practical...sometimes they tie them up and leave them (if there is spare rope) but that pretty much amounts to the same thing...</p><p>2. Run away, which the PCs never let them do. Cos they don't want them alerting other groups etc, makes sound sense. Also running away often <em>extends</em> the combat because it becomes ranged combat and not all PCs (half of the party) are actually that good at range, thus a lower DPS</p><p>3. Die. I often do this..fudge rolls or just let a near NPC kill actually kill it.</p><p></p><p>I have seen this with all monster types, maybe it is because I have a 4 man party and don't reduce the module number of enemies (but if I did it would be too easy for my guys)</p><p></p><p>So I just reduce baddie HPs by 1/5 or so, they still have the damage output but arte not going to last those few more rounds...and I fudge as required <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="mach1.9pants, post: 4587864, member: 55946"] Well for us the 'grind' and it is not everytime, happens when the fight is over. We know the PC's are going to win (unless there are a load of NPC 20's and PC 1's) but not all the baddies are dead. At this point we often have 2 or 3 (and sometimes many more) rounds to go. I can have the baddies: 1. Surrender, fine if they are likely too..then the PC's question then slaughter them :) . No not evil but dealing with prisoners when you are in the depths of the dungeon is not practical...sometimes they tie them up and leave them (if there is spare rope) but that pretty much amounts to the same thing... 2. Run away, which the PCs never let them do. Cos they don't want them alerting other groups etc, makes sound sense. Also running away often [i]extends[/i] the combat because it becomes ranged combat and not all PCs (half of the party) are actually that good at range, thus a lower DPS 3. Die. I often do this..fudge rolls or just let a near NPC kill actually kill it. I have seen this with all monster types, maybe it is because I have a 4 man party and don't reduce the module number of enemies (but if I did it would be too easy for my guys) So I just reduce baddie HPs by 1/5 or so, they still have the damage output but arte not going to last those few more rounds...and I fudge as required ;) [/QUOTE]
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Why do 4e combats grind?
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