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Why do 4e combats grind?
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<blockquote data-quote="Zustiur" data-source="post: 4587978" data-attributes="member: 1544"><p>From watching my group, I think a lot of the grind comes down to the dice.</p><p>If your players (like mine) are consistently rolling 8-10 on the d20, the battle will grind because you're missing far more than you should.</p><p>In our last session (2 combats) I recall the wizard hitting once. With an at-will power. After all his better powers had failed. One of our two strikers wasn't doing much better. Poor guy rolled five 4s in a row for his attacks. There's just no amount of good tactics or party composition that gets around this issue. </p><p></p><p>I think this is a feature of 4E - now that the numbers have been balanced so much, unbalanced rolls make the combats go too fast or too slow. Previously there was a much more obvious range of 'to hit' rolls required, so some monsters went down quickly, even to those of us who consistently roll low. I think this did a lot to prevent the 'grind' feeling.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4587978, member: 1544"] From watching my group, I think a lot of the grind comes down to the dice. If your players (like mine) are consistently rolling 8-10 on the d20, the battle will grind because you're missing far more than you should. In our last session (2 combats) I recall the wizard hitting once. With an at-will power. After all his better powers had failed. One of our two strikers wasn't doing much better. Poor guy rolled five 4s in a row for his attacks. There's just no amount of good tactics or party composition that gets around this issue. I think this is a feature of 4E - now that the numbers have been balanced so much, unbalanced rolls make the combats go too fast or too slow. Previously there was a much more obvious range of 'to hit' rolls required, so some monsters went down quickly, even to those of us who consistently roll low. I think this did a lot to prevent the 'grind' feeling. [/QUOTE]
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Why do 4e combats grind?
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