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Why do 4e combats grind?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 4588296" data-attributes="member: 710"><p>There seem to be two factors that stand for combat grind:</p><p>1) The actual length of in-game combat. Do you need 12 rounds? Do you need 4 rounds?</p><p>2) The length of each round, depending on how fast the players decide on their action and have it resolved.</p><p></p><p>I suspect if you have 4 round combats and the players are well organized, you run through 8 combats a session and have still hours of role-playing and political intrigue. </p><p>I you have 4 round combats slow players it might run okay. If you have 12 rounds combat and the players think quick and have their modifiers noted down, it might be okay.</p><p>But if you have 12 rounds combat with slow players, it's probably a horrible grind fest and you wonder if gain a level within the next 6 months! </p><p></p><p>I suppose the last 3 can be, depending on personal preferences and your priorities, things need work. </p><p></p><p>So, two strategies to handle grind seem to emerge: </p><p></p><p>1) Run parties that focus on dealing lots of damage. Striker-Heavy, classes with more "attack bonus/damage" boosts then healing abilities.</p><p></p><p>2) Learn the frigging rules and be prepared*! </p><p>Have your attack modifiers for powers and your damage bonuses written down. Use power cards for quickly referencing the specifics. </p><p></p><p></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">*) My current preparation is a little "paper-costly", because I basically print out my character for every session, with adjusted values and new feats or powers. I usually manage to keep it on two sheets (double page print) even at high levels (we'll see how well it works on epic). I print out the powers and have all attack and damage values pre-calculated. </span></p><p><span style="font-size: 9px"></span></p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 4588296, member: 710"] There seem to be two factors that stand for combat grind: 1) The actual length of in-game combat. Do you need 12 rounds? Do you need 4 rounds? 2) The length of each round, depending on how fast the players decide on their action and have it resolved. I suspect if you have 4 round combats and the players are well organized, you run through 8 combats a session and have still hours of role-playing and political intrigue. I you have 4 round combats slow players it might run okay. If you have 12 rounds combat and the players think quick and have their modifiers noted down, it might be okay. But if you have 12 rounds combat with slow players, it's probably a horrible grind fest and you wonder if gain a level within the next 6 months! I suppose the last 3 can be, depending on personal preferences and your priorities, things need work. So, two strategies to handle grind seem to emerge: 1) Run parties that focus on dealing lots of damage. Striker-Heavy, classes with more "attack bonus/damage" boosts then healing abilities. 2) Learn the frigging rules and be prepared*! Have your attack modifiers for powers and your damage bonuses written down. Use power cards for quickly referencing the specifics. [size=1] *) My current preparation is a little "paper-costly", because I basically print out my character for every session, with adjusted values and new feats or powers. I usually manage to keep it on two sheets (double page print) even at high levels (we'll see how well it works on epic). I print out the powers and have all attack and damage values pre-calculated. [/size] [/QUOTE]
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Why do 4e combats grind?
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