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Why do 4e combats grind?
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<blockquote data-quote="Gadget" data-source="post: 4588949" data-attributes="member: 23716"><p>It seems that there are multiple definitions of what constitutes a grind, from length of combat in round/real time to when the outcome is assured and it takes multiple rounds to 'finish it up'. I particularly like this one:</p><p></p><p></p><p></p><p>This is probably the best definition yet. It seems to happen when the PC's are over matched, or have the combat in hand and the 'mop up' takes several pointless rounds. I've found that it can sometimes work better when I back off the mechanics a bit and become more descriptive in combat, try to do more role play in the midst of the and then find mechanics to match; page 42 and all that. But this only covers so much. </p><p></p><p></p><p></p><p>This I think comes to the crux of the issue. I don't have as much experience as others but it boggles my mind that some people seem to just fire off their dailies/encounters until they run out and end up 'mashing' their at-wills in a 'grind'. I've heard the '4E is a video game' label before, but really? I mean some fights just run on and you run out of encounter/dailies, but if you're just shooting them off every round until they're out?</p><p></p><p></p><p></p><p>interesting...perhaps they found it was too easy to game the system this way. Isn't that the way BoNS worked? Were there exploits or other holes in the system that came out of that? Anyway, I find your ideas intriguing and would like to subscribe to your newsletter.</p></blockquote><p></p>
[QUOTE="Gadget, post: 4588949, member: 23716"] It seems that there are multiple definitions of what constitutes a grind, from length of combat in round/real time to when the outcome is assured and it takes multiple rounds to 'finish it up'. I particularly like this one: This is probably the best definition yet. It seems to happen when the PC's are over matched, or have the combat in hand and the 'mop up' takes several pointless rounds. I've found that it can sometimes work better when I back off the mechanics a bit and become more descriptive in combat, try to do more role play in the midst of the and then find mechanics to match; page 42 and all that. But this only covers so much. This I think comes to the crux of the issue. I don't have as much experience as others but it boggles my mind that some people seem to just fire off their dailies/encounters until they run out and end up 'mashing' their at-wills in a 'grind'. I've heard the '4E is a video game' label before, but really? I mean some fights just run on and you run out of encounter/dailies, but if you're just shooting them off every round until they're out? interesting...perhaps they found it was too easy to game the system this way. Isn't that the way BoNS worked? Were there exploits or other holes in the system that came out of that? Anyway, I find your ideas intriguing and would like to subscribe to your newsletter. [/QUOTE]
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Why do 4e combats grind?
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