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Why do 4e combats grind?
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<blockquote data-quote="Lord Zardoz" data-source="post: 4589777" data-attributes="member: 704"><p>Off the top of my head, I can think of a few reasons.</p><p></p><p>1) Players are very durable, Monsters are numerous. Players wont generally die in the first round, and it is not difficult to get them back on their feet if there is a leader in the party. Because players only get one attack per round, it can take a while to clear out minions of the party does not have a Wizard (at the time of this posting, the only PC controller class). Non minion monsters will generally last much longer than previous editions.</p><p></p><p>2) Encounter / Dailies vs the 5 battle Adventuring day. Players expect that rolling out the big guns can end a fight fast. Dailies may end it a bit faster, but they wont cut the fight in half. And the difficulty of monsters assumes that players break out the per encounter stuff every encounter. If the players are hoarding dailies, or they already burned them, they only have Encounter powers to fall back on.</p><p></p><p>3) Your dice hate you: If your selection of powers require you to hit to get much benefit, and you did not hyper optimize your character, its very easy to end up wasting encounters or even dailies.</p><p></p><p>4) Boring battlefields: If your used to having battles on terrain that plays no tactical role beyond a closed door, you will have issues with larger fights getting boring once the players have used up their encounter powers.</p><p></p><p>It will take a while for DM's to get used to planning out fights that hit the sweet spot for duration and difficulty.</p><p></p><p>END COMMUNICATION</p></blockquote><p></p>
[QUOTE="Lord Zardoz, post: 4589777, member: 704"] Off the top of my head, I can think of a few reasons. 1) Players are very durable, Monsters are numerous. Players wont generally die in the first round, and it is not difficult to get them back on their feet if there is a leader in the party. Because players only get one attack per round, it can take a while to clear out minions of the party does not have a Wizard (at the time of this posting, the only PC controller class). Non minion monsters will generally last much longer than previous editions. 2) Encounter / Dailies vs the 5 battle Adventuring day. Players expect that rolling out the big guns can end a fight fast. Dailies may end it a bit faster, but they wont cut the fight in half. And the difficulty of monsters assumes that players break out the per encounter stuff every encounter. If the players are hoarding dailies, or they already burned them, they only have Encounter powers to fall back on. 3) Your dice hate you: If your selection of powers require you to hit to get much benefit, and you did not hyper optimize your character, its very easy to end up wasting encounters or even dailies. 4) Boring battlefields: If your used to having battles on terrain that plays no tactical role beyond a closed door, you will have issues with larger fights getting boring once the players have used up their encounter powers. It will take a while for DM's to get used to planning out fights that hit the sweet spot for duration and difficulty. END COMMUNICATION [/QUOTE]
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