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Why do 4e combats grind?
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<blockquote data-quote="LostSoul" data-source="post: 4596026" data-attributes="member: 386"><p><strong>South Gate of the Horned Hold</strong></p><p></p><p>*** Spoilers for Thunderspire Labyrinth ***</p><p></p><p>[sblock]</p><p><strong>PCs:</strong></p><p>Bren the Bold (Halfling Artful Dodger Rogue 6) (player not present, run by another player)</p><p>Jace (Half-Elf Infernal Pact Warlock 6)</p><p>Wexley (Human Sword & Board Fighter 6)</p><p>Malchior (Human Tactical Warlord/Arcane Initiate 6) (player not present, run by another player)</p><p>Armok Zed (Human Wizard/Cleric multiclass 6)</p><p></p><p><strong>Opposition:</strong></p><p>1 Ogre Savage</p><p>4 Orc Raiders</p><p></p><p><strong>Setup:</strong> The PCs have reached the south gate of the Horned Hold where they hope to free the slaves from Winterhaven. The duergar, led by Murkelmor, Paladin of Asmodeus, know that they are coming but they expect the PCs to enter through the main gate. They are on the alert but have no specific plan to respond to an incursion on the southern gate.</p><p></p><p>The PCs spy the door. No handle; it's locked by a bar. They hide around the corner and Bren the Bold knocks on the door, then slips away and hides. The Ogre on the other side opens a peephole and looks around. Bren easily makes a Stealth check; the Ogre sees nothing.</p><p></p><p>Bren's intent is to trick the Ogre into opening the door, so he makes a Bluff check (prompted by the DM). He aces it. The Ogre opens the door and splashes water all around - it thinks that invisible duergar are playing pranks on it. It spots Wexley's shield and prepares for combat; that's when Bren attacks. (Bren made a Stealth check, Wexley failed his.)</p><p></p><p><strong><span style="color: red">Roll for initiative.</span></strong></p><p></p><p><strong>Surprise Round:</strong></p><p></p><p>Bren the Bold: Sly Flourish vs. Ogre. 21 damage.</p><p></p><p><strong>Round 1:</strong></p><p></p><p>Bren the Bold: Move up to Ogre. Bait and Switch, 20 damage. Now he's in a room full of orcs! Attempt to shift under bed to hide; fail Acrobatics check to slip under the bed, falls prone.</p><p>Wexley: Move up to Ogre (who is now outside the room). Steel Serpent Strike. 30 damage.</p><p>Jace: Move up to Ogre. Curse Ogre. Eldritch Blast Ogre. 17 damage.</p><p>Malchior: Move up. Scorching Burst on two orcs. Hit Orc 1 for 11 damage.</p><p>Ogre: I believe he crits against Wexley. He can't shift, so he stays where he is. 111 HP doesn't go as far as it used to.</p><p>Orc 1: One moves up to Bren and misses with a Greataxe attack.</p><p>Orc 2: Moves up to Bren and misses.</p><p>Orc 3: Grabs a log from the fireplace. Throws it at Bren, hits for 1d6+3 damage. Anyone entering or ending their turn in that square takes 5 damage. Moves.</p><p>Orc 4: Opens door. Moves. Opens door to Murkelmor's chamber. Bren can now see a big, mean duergar with a massive maul and a duergar theurge.</p><p>Armok: Icy Rays? against the Ogre and Orc 3. Hits both for 14.</p><p></p><p><strong>Round 2:</strong></p><p></p><p>Bren the Bold: Delays.</p><p>Wexley: Crushing Blow vs. the Ogre. Hits for 15 damage. Ogre is killed. Moves into room.</p><p>Bren the Bold: Stands with a minor action. Positioning Strike against Orc 1. Hits for 11 damage. Moves back, taking an OA from Orc 1. OA misses.</p><p>Jace: Moves into room. Eldritch Blast ??. Hits for 20 damage.</p><p>Malchior: Charges Orc 2. Hits for 11 damage.</p><p>Orc 1: Attacks ?</p><p>Orc 2: Attacks Malchior.</p><p>Orc 3: Throws axe.</p><p>Orc 4: Charges Wexley?</p><p>Armok: Moves into room? Ray of Frost? against orc 3. Hits for 10 damage.</p><p>Murkelmor: Moves out of his room to another door. Opens door.</p><p>Theurge: Moves, blasts Malchior with Firebolt.</p><p>Shock Troopers: Move towards PCs, maybe Charge.</p><p></p><p><strong>Round 3:</strong></p><p></p><p>Bren the Bold: Sly Flourish. Miss.</p><p>Wexley: Crushing Blow against Orc 1. Hits for 15.</p><p>Jace: Eldritch Blast Orc 1. Hits for 16 damage. Kills him.</p><p>Malchior: Viper's Strike, misses.</p><p>Orc 2: Attacks Malchior.</p><p>Orc 3: Throws axe at Armok?</p><p>Orc 4: Attacks Wexley, probably misses.</p><p>Armok: Casts Icy cloud, nails the two shock troopers for 15 damage. Misses Murkelmor, I think.</p><p>Murkelmor: Enters Icy cloud, takes 7 damage. Gloats? Misses vs. Wexley?</p><p>Theurge: Blasts using Brimstone hail, hits Malchior, Wexley, an orc, Bren?</p><p>Shock Trooper 1: Engage Wexley, miss.</p><p>Shock Trooper 2: Smash Armok. This might have dropped him.</p><p></p><p><strong>Round 4:</strong></p><p></p><p>Bren the Bold: Sly Flourish vs. Orc 4? (It's getting almost impossible to figure out who hit whom.) 21 damage.</p><p>Wexley: Tide of Iron. 9 damage.</p><p>Jace: Diabolic Grasp. Misses.</p><p>Malchior: Viper's Strike. 9 Damage vs. Orc 2.</p><p>Orc 2: Attacks Malchior.</p><p>Orc 3: Throws axe.</p><p>Orc 4: Attacks Wexley?</p><p>Armok: Fails Death Save.</p><p>Murkelmor. Totally misses again.</p><p>Theurge: Moves up to use Wave of Despair.</p><p>Shock Troopers: Attack, maybe one hits.</p><p></p><p><strong>Round 5:</strong></p><p></p><p>Bren the Bold: Sly Flourish, 13 damage.</p><p>Wexley: Sweeping Blow, hits 2 for 7 damage.</p><p>Jace: Uses Armour of Agythys, uses AP, misses.</p><p>Malchior: ?? Misses?? Heals Armok.</p><p>Orcs: attack</p><p>Armok: "cf"? I don't know what that is.</p><p>Murkelmor: Missed?</p><p>Theurge: Wave of Despair.</p><p>Shock Troopers: Fight on!</p><p></p><p><strong>Round 6:</strong></p><p></p><p>Bren the Bold: Blinding Barrage, 21 damage, kills an orc I think, AP: sly flourish.</p><p>Wexley: Crushing Blow?, 14 damage.</p><p>Jace: Eldritch Blast, 15 damage.</p><p>Malchior: Stand the Fallen vs. a Shock Trooper, hits for 40 damage.</p><p>Orcs: ??</p><p>Armok: Misses and Dimension Doors away.</p><p>Murkelmor: Crits Wexley. Heals Shock Trooper.</p><p>Theurge: ??</p><p>Shock Trooper (one is dead by now): Attacks Wexley. Crit?</p><p></p><p><strong>Round 7:</strong></p><p></p><p>Bren the Bold: Sly Flourish, 13 damage.</p><p>Wexley: <retreats></p><p>Jace: <retreats></p><p>Malchior: <retreats></p><p>Orcs: ??</p><p>Armok: <retreats more> Uses Mage Hand to slam door shut.</p><p>Murkelmor: Opens door.</p><p>Theurge: Brimstone Hail, drops Malchior.</p><p></p><p>End.</p><p></p><p>Notes: I really can't remember who attacked whom here. I think one orc was left standing at the end. One shock trooper died just as it became large. Another nearly died. Murkelmor had taken a total of 27 damage. They used their beards a few times, I just forget when. Maybe if I get out the minis I'll come back and edit it.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4596026, member: 386"] [b]South Gate of the Horned Hold[/b] *** Spoilers for Thunderspire Labyrinth *** [sblock] [b]PCs:[/b] Bren the Bold (Halfling Artful Dodger Rogue 6) (player not present, run by another player) Jace (Half-Elf Infernal Pact Warlock 6) Wexley (Human Sword & Board Fighter 6) Malchior (Human Tactical Warlord/Arcane Initiate 6) (player not present, run by another player) Armok Zed (Human Wizard/Cleric multiclass 6) [b]Opposition:[/b] 1 Ogre Savage 4 Orc Raiders [b]Setup:[/b] The PCs have reached the south gate of the Horned Hold where they hope to free the slaves from Winterhaven. The duergar, led by Murkelmor, Paladin of Asmodeus, know that they are coming but they expect the PCs to enter through the main gate. They are on the alert but have no specific plan to respond to an incursion on the southern gate. The PCs spy the door. No handle; it's locked by a bar. They hide around the corner and Bren the Bold knocks on the door, then slips away and hides. The Ogre on the other side opens a peephole and looks around. Bren easily makes a Stealth check; the Ogre sees nothing. Bren's intent is to trick the Ogre into opening the door, so he makes a Bluff check (prompted by the DM). He aces it. The Ogre opens the door and splashes water all around - it thinks that invisible duergar are playing pranks on it. It spots Wexley's shield and prepares for combat; that's when Bren attacks. (Bren made a Stealth check, Wexley failed his.) [b][color=red]Roll for initiative.[/color][/b] [b]Surprise Round:[/b] Bren the Bold: Sly Flourish vs. Ogre. 21 damage. [b]Round 1:[/b] Bren the Bold: Move up to Ogre. Bait and Switch, 20 damage. Now he's in a room full of orcs! Attempt to shift under bed to hide; fail Acrobatics check to slip under the bed, falls prone. Wexley: Move up to Ogre (who is now outside the room). Steel Serpent Strike. 30 damage. Jace: Move up to Ogre. Curse Ogre. Eldritch Blast Ogre. 17 damage. Malchior: Move up. Scorching Burst on two orcs. Hit Orc 1 for 11 damage. Ogre: I believe he crits against Wexley. He can't shift, so he stays where he is. 111 HP doesn't go as far as it used to. Orc 1: One moves up to Bren and misses with a Greataxe attack. Orc 2: Moves up to Bren and misses. Orc 3: Grabs a log from the fireplace. Throws it at Bren, hits for 1d6+3 damage. Anyone entering or ending their turn in that square takes 5 damage. Moves. Orc 4: Opens door. Moves. Opens door to Murkelmor's chamber. Bren can now see a big, mean duergar with a massive maul and a duergar theurge. Armok: Icy Rays? against the Ogre and Orc 3. Hits both for 14. [b]Round 2:[/b] Bren the Bold: Delays. Wexley: Crushing Blow vs. the Ogre. Hits for 15 damage. Ogre is killed. Moves into room. Bren the Bold: Stands with a minor action. Positioning Strike against Orc 1. Hits for 11 damage. Moves back, taking an OA from Orc 1. OA misses. Jace: Moves into room. Eldritch Blast ??. Hits for 20 damage. Malchior: Charges Orc 2. Hits for 11 damage. Orc 1: Attacks ? Orc 2: Attacks Malchior. Orc 3: Throws axe. Orc 4: Charges Wexley? Armok: Moves into room? Ray of Frost? against orc 3. Hits for 10 damage. Murkelmor: Moves out of his room to another door. Opens door. Theurge: Moves, blasts Malchior with Firebolt. Shock Troopers: Move towards PCs, maybe Charge. [b]Round 3:[/b] Bren the Bold: Sly Flourish. Miss. Wexley: Crushing Blow against Orc 1. Hits for 15. Jace: Eldritch Blast Orc 1. Hits for 16 damage. Kills him. Malchior: Viper's Strike, misses. Orc 2: Attacks Malchior. Orc 3: Throws axe at Armok? Orc 4: Attacks Wexley, probably misses. Armok: Casts Icy cloud, nails the two shock troopers for 15 damage. Misses Murkelmor, I think. Murkelmor: Enters Icy cloud, takes 7 damage. Gloats? Misses vs. Wexley? Theurge: Blasts using Brimstone hail, hits Malchior, Wexley, an orc, Bren? Shock Trooper 1: Engage Wexley, miss. Shock Trooper 2: Smash Armok. This might have dropped him. [b]Round 4:[/b] Bren the Bold: Sly Flourish vs. Orc 4? (It's getting almost impossible to figure out who hit whom.) 21 damage. Wexley: Tide of Iron. 9 damage. Jace: Diabolic Grasp. Misses. Malchior: Viper's Strike. 9 Damage vs. Orc 2. Orc 2: Attacks Malchior. Orc 3: Throws axe. Orc 4: Attacks Wexley? Armok: Fails Death Save. Murkelmor. Totally misses again. Theurge: Moves up to use Wave of Despair. Shock Troopers: Attack, maybe one hits. [b]Round 5:[/b] Bren the Bold: Sly Flourish, 13 damage. Wexley: Sweeping Blow, hits 2 for 7 damage. Jace: Uses Armour of Agythys, uses AP, misses. Malchior: ?? Misses?? Heals Armok. Orcs: attack Armok: "cf"? I don't know what that is. Murkelmor: Missed? Theurge: Wave of Despair. Shock Troopers: Fight on! [b]Round 6:[/b] Bren the Bold: Blinding Barrage, 21 damage, kills an orc I think, AP: sly flourish. Wexley: Crushing Blow?, 14 damage. Jace: Eldritch Blast, 15 damage. Malchior: Stand the Fallen vs. a Shock Trooper, hits for 40 damage. Orcs: ?? Armok: Misses and Dimension Doors away. Murkelmor: Crits Wexley. Heals Shock Trooper. Theurge: ?? Shock Trooper (one is dead by now): Attacks Wexley. Crit? [b]Round 7:[/b] Bren the Bold: Sly Flourish, 13 damage. Wexley: <retreats> Jace: <retreats> Malchior: <retreats> Orcs: ?? Armok: <retreats more> Uses Mage Hand to slam door shut. Murkelmor: Opens door. Theurge: Brimstone Hail, drops Malchior. End. Notes: I really can't remember who attacked whom here. I think one orc was left standing at the end. One shock trooper died just as it became large. Another nearly died. Murkelmor had taken a total of 27 damage. They used their beards a few times, I just forget when. Maybe if I get out the minis I'll come back and edit it. [/sblock] [/QUOTE]
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