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Why do 4e combats grind?
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<blockquote data-quote="Dausuul" data-source="post: 4599055" data-attributes="member: 58197"><p>Pretty much, yes. Although I suppose I should add a qualifier that that's the threat level I find works best; YMMV.</p><p></p><p></p><p></p><p>Damn straight I do.</p><p></p><p>I get bored when I don't find a battle challenging. As soon as the outcome is a foregone conclusion, combat becomes a chore. And 4E makes this worse, because even a battle where the outcome is a foregone conclusion takes a while to play out.</p><p></p><p>And since characters in 4E can bounce back up from unconscious pretty easily, a challenging fight is likely to take somebody into negatives. (I actually dislike the way 4E characters tend to impersonate jack-in-the-boxes, but that's the way combat is set up.)</p><p></p><p></p><p></p><p>If you end up benched for half the fight, yes, but that's quite rare. People dropped into the negatives are usually back on their feet a round or two later; and rounds go by fast enough that it's not a huge loss to spend one round saying "I roll a death save."</p><p></p><p>Again, the goal is not to knock PCs out of the fight. The goal is to push the PCs to their limits. Characters getting KO'd is a sign that you're succeeding at that.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 4599055, member: 58197"] Pretty much, yes. Although I suppose I should add a qualifier that that's the threat level I find works best; YMMV. Damn straight I do. I get bored when I don't find a battle challenging. As soon as the outcome is a foregone conclusion, combat becomes a chore. And 4E makes this worse, because even a battle where the outcome is a foregone conclusion takes a while to play out. And since characters in 4E can bounce back up from unconscious pretty easily, a challenging fight is likely to take somebody into negatives. (I actually dislike the way 4E characters tend to impersonate jack-in-the-boxes, but that's the way combat is set up.) If you end up benched for half the fight, yes, but that's quite rare. People dropped into the negatives are usually back on their feet a round or two later; and rounds go by fast enough that it's not a huge loss to spend one round saying "I roll a death save." Again, the goal is not to knock PCs out of the fight. The goal is to push the PCs to their limits. Characters getting KO'd is a sign that you're succeeding at that. [/QUOTE]
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