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Why do 4e combats grind?
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<blockquote data-quote="Plane Sailing" data-source="post: 4600997" data-attributes="member: 114"><p>An interesting idea.</p><p></p><p>I guess there are several ways it could be implemented. The simplest one would be to give Encounter and Daily powers a boost against Bloodied foes (thus making them better as 'FINISH HIM!' moves rather than opening moves). This would give an element of building up to the Sunday punch. Whether this would give an extra dice of damage, or double the damage, or give an automatic critical hit or something would require appropriate thought. (are there some powers which already have a bigger effect on bloodied targets? Maybe those could be a cue?)</p><p></p><p>In fact, spitballing some ideas, maybe something along the lines of a 'FINISH HIM' attack gaining benefits as follows:</p><ul> <li data-xf-list-type="ul">anything that does slow -> immobilise -> restrain goes one step up the line.</li> <li data-xf-list-type="ul">anything that does fire, acid or necrotic damage gains ongoing 5 (or +5?)</li> <li data-xf-list-type="ul">anything that does [W] gains +1 [W]</li> <li data-xf-list-type="ul">anything that does CA -> daze -> stun -> KO goes one step up the line</li> <li data-xf-list-type="ul">anything that does push, pull or slide moves an extra 1</li> </ul><p></p><p>stuff like that?</p><p></p><p>A more complex one would be to use tokens like Iron Heroes, gaining tokens with each successful hit which can be used to power up encounter powers in some way.</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4600997, member: 114"] An interesting idea. I guess there are several ways it could be implemented. The simplest one would be to give Encounter and Daily powers a boost against Bloodied foes (thus making them better as 'FINISH HIM!' moves rather than opening moves). This would give an element of building up to the Sunday punch. Whether this would give an extra dice of damage, or double the damage, or give an automatic critical hit or something would require appropriate thought. (are there some powers which already have a bigger effect on bloodied targets? Maybe those could be a cue?) In fact, spitballing some ideas, maybe something along the lines of a 'FINISH HIM' attack gaining benefits as follows: [LIST] [*]anything that does slow -> immobilise -> restrain goes one step up the line. [*]anything that does fire, acid or necrotic damage gains ongoing 5 (or +5?) [*]anything that does [W] gains +1 [W] [*]anything that does CA -> daze -> stun -> KO goes one step up the line [*]anything that does push, pull or slide moves an extra 1 [/LIST] stuff like that? A more complex one would be to use tokens like Iron Heroes, gaining tokens with each successful hit which can be used to power up encounter powers in some way. [/QUOTE]
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