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Why do 4e combats grind?
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<blockquote data-quote="Rechan" data-source="post: 4601605" data-attributes="member: 54846"><p>And, for the sake of that same argument, how can swarms be dazed by a single attack? Let's mark that one out. How can a single attack stun a swarm? That one's out. Same with blinded, and slowed. Doesn't make sense how a rogue can sneak-attack a swarm either! Well! So really, any effect that isn't delivered by a spell makes no sense how it can affect hundreds of tiny insects at once. Swarms are nigh-invulnerable (except against area effects).</p><p></p><p>Part of the problem, Felon, is that PCs have few resources (powers). If monsters just have 'well, this is x, so y power doesn't work on them', the PC who selected power y is now out in the cold. </p><p></p><p>Yeah, it may seem to facilitate that feel, but it also buggers the player. I am firmly in the 'rogues should be able to sneak attack every damn thing that moves'. So the player who chose various slide/knock prone powers are now pretty much boned, when facing oozes.</p><p></p><p>This is even <em>moreso</em> when battling swarms. Melee characters are all ready buggered, doing half damage in the first place. And you're suggesting they be even <em>more</em> over a barrel, and utterly useless against a swarm, because the effect doesn't make narrative sense?</p><p></p><p>In that environment, I'd refuse to play any martial class, because I'm being gimped for ease of disbelief suspension.</p></blockquote><p></p>
[QUOTE="Rechan, post: 4601605, member: 54846"] And, for the sake of that same argument, how can swarms be dazed by a single attack? Let's mark that one out. How can a single attack stun a swarm? That one's out. Same with blinded, and slowed. Doesn't make sense how a rogue can sneak-attack a swarm either! Well! So really, any effect that isn't delivered by a spell makes no sense how it can affect hundreds of tiny insects at once. Swarms are nigh-invulnerable (except against area effects). Part of the problem, Felon, is that PCs have few resources (powers). If monsters just have 'well, this is x, so y power doesn't work on them', the PC who selected power y is now out in the cold. Yeah, it may seem to facilitate that feel, but it also buggers the player. I am firmly in the 'rogues should be able to sneak attack every damn thing that moves'. So the player who chose various slide/knock prone powers are now pretty much boned, when facing oozes. This is even [I]moreso[/I] when battling swarms. Melee characters are all ready buggered, doing half damage in the first place. And you're suggesting they be even [I]more[/I] over a barrel, and utterly useless against a swarm, because the effect doesn't make narrative sense? In that environment, I'd refuse to play any martial class, because I'm being gimped for ease of disbelief suspension. [/QUOTE]
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