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Why do 4e combats grind?
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<blockquote data-quote="Felon" data-source="post: 4601721" data-attributes="member: 8158"><p>You're inferring more than a little, as I don't recall saying characters have absolutely no choices in combat. They have more than one, just nothing approaching what they had at the point where 4e was announced. We had reached a point where we had some nice options like tactical feats and spell reserve feats and much other goodness. Sadly, the level of depth and diversity that tactical feats afforded is exactly what 4e moved away from.</p><p></p><p>Having said that, the aforementioned copy-paste tactics have been pretty much the norm so far. My group is certainly canny enough to quickly realize which of a handful of powers should be their de facto openers and closers in a given situation.</p></blockquote><p></p>
[QUOTE="Felon, post: 4601721, member: 8158"] You're inferring more than a little, as I don't recall saying characters have absolutely no choices in combat. They have more than one, just nothing approaching what they had at the point where 4e was announced. We had reached a point where we had some nice options like tactical feats and spell reserve feats and much other goodness. Sadly, the level of depth and diversity that tactical feats afforded is exactly what 4e moved away from. Having said that, the aforementioned copy-paste tactics have been pretty much the norm so far. My group is certainly canny enough to quickly realize which of a handful of powers should be their de facto openers and closers in a given situation. [/QUOTE]
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Why do 4e combats grind?
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