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Why do 4e combats grind?
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<blockquote data-quote="LostSoul" data-source="post: 4603408" data-attributes="member: 386"><p>Let's say a player wants to disarm someone. The PHB says he should be able to try it; the DMG tells me to say yes to his request. It's not in the rules so I turn to page 42.</p><p></p><p>I use the DM's best friend because disarming sounds tricky to me: -2 to the roll.</p><p></p><p>I cast the action as a check. I figure it's an attack using a weapon so I decide what defense it's made against. Ref sounds good; maybe Fort, if it's an ogre or something.</p><p></p><p>It doesn't do any damage, so we leave that part out. </p><p></p><p>So it boils down to this: Melee weapon -2 vs. Ref. Hit: The guy is disarmed.</p><p></p><p>I did all that following page 42 step-by-step. I left out other considerations (where is the weapon now?) but I figure that either the DM will cover that in the description of the action or make a ruling on it at some point.</p><p></p><p>This is what the game tells us to do. Maybe it's not as good as having a clear cut rule for disarm or trip actions (then again, maybe it's better), but it's not true that you <strong>can't</strong> disarm or trip someone without the 17th level power.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4603408, member: 386"] Let's say a player wants to disarm someone. The PHB says he should be able to try it; the DMG tells me to say yes to his request. It's not in the rules so I turn to page 42. I use the DM's best friend because disarming sounds tricky to me: -2 to the roll. I cast the action as a check. I figure it's an attack using a weapon so I decide what defense it's made against. Ref sounds good; maybe Fort, if it's an ogre or something. It doesn't do any damage, so we leave that part out. So it boils down to this: Melee weapon -2 vs. Ref. Hit: The guy is disarmed. I did all that following page 42 step-by-step. I left out other considerations (where is the weapon now?) but I figure that either the DM will cover that in the description of the action or make a ruling on it at some point. This is what the game tells us to do. Maybe it's not as good as having a clear cut rule for disarm or trip actions (then again, maybe it's better), but it's not true that you [b]can't[/b] disarm or trip someone without the 17th level power. [/QUOTE]
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