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Why do 4e combats grind?
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<blockquote data-quote="Zustiur" data-source="post: 4603411" data-attributes="member: 1544"><p>[To me] it seems the entire system is set up to 'be cool'. The simple fact we have powers in the first place is an indication of this. Everything is labeled with a flashy name instead of just being a flat bonus. </p><p>Example:</p><p>Dragonborn get these racial traits</p><p></p><p>If you discount trying to reach the target audience by making everything sound cooler than it is, what reason is there for naming these traits instead of just putting the detail in?</p><p>There is no flavour text about either; other than the name of it. There is no text to fully indicate that the +1 to hit comes from being angry (furious). There is no real need to name the traits at all.</p><p>Compare it to skill bonuses on the same page.</p><p>+2 history, and +2 intimidate. Not "Draconic memory" and "Draconic scariness", just flat bonuses without fuss.</p><p></p><p>THAT is the context to which I am referring.</p><p></p><p>In regards to your comment, I do not find most of the combat options interesting to use, nor do I find them exciting. I'd prefer fewer flashier events to promote excitement, not many menial events.</p><p>Not every action you take needs to be exciting. Sometimes the mundane (basic attack/full attack) action needs to be present for the other options to shine. At one stage I worked out that my cleric's at-will powers were only having an affect on the battle an estimated once per two encounters. So I have to use something nearly every round to get that tiny benefit once every couple of battles? *Yawn*</p><p></p><p>If anyone is wondering how I came up with that estimate: Priest's shield gives +1 AC. Which means any single attack has a 1 in 20 chance of being deflected by the power.</p></blockquote><p></p>
[QUOTE="Zustiur, post: 4603411, member: 1544"] [To me] it seems the entire system is set up to 'be cool'. The simple fact we have powers in the first place is an indication of this. Everything is labeled with a flashy name instead of just being a flat bonus. Example: Dragonborn get these racial traits If you discount trying to reach the target audience by making everything sound cooler than it is, what reason is there for naming these traits instead of just putting the detail in? There is no flavour text about either; other than the name of it. There is no text to fully indicate that the +1 to hit comes from being angry (furious). There is no real need to name the traits at all. Compare it to skill bonuses on the same page. +2 history, and +2 intimidate. Not "Draconic memory" and "Draconic scariness", just flat bonuses without fuss. THAT is the context to which I am referring. In regards to your comment, I do not find most of the combat options interesting to use, nor do I find them exciting. I'd prefer fewer flashier events to promote excitement, not many menial events. Not every action you take needs to be exciting. Sometimes the mundane (basic attack/full attack) action needs to be present for the other options to shine. At one stage I worked out that my cleric's at-will powers were only having an affect on the battle an estimated once per two encounters. So I have to use something nearly every round to get that tiny benefit once every couple of battles? *Yawn* If anyone is wondering how I came up with that estimate: Priest's shield gives +1 AC. Which means any single attack has a 1 in 20 chance of being deflected by the power. [/QUOTE]
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