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Why do a homebrew?
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<blockquote data-quote="Drakmar" data-source="post: 1273658" data-attributes="member: 1318"><p>actually.. I have found that it is easier just to tell the players that...</p><p></p><p>This is the world.</p><p></p><p>Here are the Gods.</p><p></p><p>These are the cultures.</p><p></p><p>And then... when they go.. Aw.. but I don't like this god... You go. Tuff.</p><p></p><p>And if they say.. My character doesn't believe in gods.. you go.. What? so your character is stupid? In a Fantasy world, a character knows that "gods" are real. They can come down and Zot you. </p><p></p><p>I also tell them that there will be repurcussions of not believing. Gods don't what that to become a common thing, they thrive on belief. So.... if your gods are active, life is going to be very difficult for the chars.</p><p></p><p>And....</p><p></p><p>Lay down the law. If someone says to me.. I am going to play a norse warrior called Hitomi Kyahasu. I say ok, your character is not Japenese.. new name now. here is a list of Nordic names to help you decide.</p><p></p><p>You need to have your cultural beliefs believable and achievable. ie. If you have a player that knows nothing about a culture type, you need to provide them with some stereotypes of that culture, and if possible, some real world examples.</p><p></p><p>another thing is. All xp is character driven. You tell them that must play to their characters culture if they want to gain xp.</p></blockquote><p></p>
[QUOTE="Drakmar, post: 1273658, member: 1318"] actually.. I have found that it is easier just to tell the players that... This is the world. Here are the Gods. These are the cultures. And then... when they go.. Aw.. but I don't like this god... You go. Tuff. And if they say.. My character doesn't believe in gods.. you go.. What? so your character is stupid? In a Fantasy world, a character knows that "gods" are real. They can come down and Zot you. I also tell them that there will be repurcussions of not believing. Gods don't what that to become a common thing, they thrive on belief. So.... if your gods are active, life is going to be very difficult for the chars. And.... Lay down the law. If someone says to me.. I am going to play a norse warrior called Hitomi Kyahasu. I say ok, your character is not Japenese.. new name now. here is a list of Nordic names to help you decide. You need to have your cultural beliefs believable and achievable. ie. If you have a player that knows nothing about a culture type, you need to provide them with some stereotypes of that culture, and if possible, some real world examples. another thing is. All xp is character driven. You tell them that must play to their characters culture if they want to gain xp. [/QUOTE]
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