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Why do a homebrew?
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<blockquote data-quote="Telperion" data-source="post: 1273804" data-attributes="member: 15711"><p>I have a simple formula for this "how to make spells feel different" (it's take from RoleMaster).</p><p>It goes like this: </p><p>Divine spells are very visible, but not that noisy. Unless we are talking about direct attack spells like <em>Flame Strike</em>, but there really aren't that many of those. The obvious reason is this: if you are asking power from your god, then that god is not going to feel very worshipped, if you just squeal a bit after you have received his blessing. So, in that spirit just about every divine spell does a fairly big declaration of "this comes from [insert deity's name]".</p><p></p><p>Arcane spells: While they might not be so obvious they tend to generate a whole lot of noise. Of course there are exceptions, but for the most part your spells are going to be doing some loud bangs, explosions, energy discharges and the like. For the most part I simply have one sort of "feel" for every school of magic. It's not that hard, and it keeps the players on their toes, when they suddenly hear that bone-snapping-grinding-eerie sound of a necromancy spell discharging. </p><p></p><p>Psionics: not a lot of this in the Scarred Lands, but they are even cooler for that simple fact. When you manifest one of these all sorts of minor, freaky, weird stuff happens. Its not as loud or as visible as arcane or divine, but the absolutely alien feel to it is very distinctive. </p><p><em>Did you hear that bell chime? Hey, why is Henry covered in goo? What is going on arou...*garbled sounds*...*followed by screams*</em></p><p></p><p>Just my personal take on the subject. DM-discretion is always allowed.</p></blockquote><p></p>
[QUOTE="Telperion, post: 1273804, member: 15711"] I have a simple formula for this "how to make spells feel different" (it's take from RoleMaster). It goes like this: Divine spells are very visible, but not that noisy. Unless we are talking about direct attack spells like [I]Flame Strike[/I], but there really aren't that many of those. The obvious reason is this: if you are asking power from your god, then that god is not going to feel very worshipped, if you just squeal a bit after you have received his blessing. So, in that spirit just about every divine spell does a fairly big declaration of "this comes from [insert deity's name]". Arcane spells: While they might not be so obvious they tend to generate a whole lot of noise. Of course there are exceptions, but for the most part your spells are going to be doing some loud bangs, explosions, energy discharges and the like. For the most part I simply have one sort of "feel" for every school of magic. It's not that hard, and it keeps the players on their toes, when they suddenly hear that bone-snapping-grinding-eerie sound of a necromancy spell discharging. Psionics: not a lot of this in the Scarred Lands, but they are even cooler for that simple fact. When you manifest one of these all sorts of minor, freaky, weird stuff happens. Its not as loud or as visible as arcane or divine, but the absolutely alien feel to it is very distinctive. [I]Did you hear that bell chime? Hey, why is Henry covered in goo? What is going on arou...*garbled sounds*...*followed by screams*[/I] Just my personal take on the subject. DM-discretion is always allowed. [/QUOTE]
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