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Why do a homebrew?
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<blockquote data-quote="Psion" data-source="post: 1274817" data-attributes="member: 172"><p>Re: Giving players a reason to care.</p><p></p><p>It's not easy. It really isn't. At least not up front. Players are into their faves.</p><p></p><p>I'm usually pretty lenient about letting players play what they want. But lately, in indocrinating new players, I find myself saying "no" a lot. My players already know my stance on kender when I told them the "exploding kender" policy. More recently, I had to tell a player NO she could not use the FRCS as a source of races (and this went over rather well when I introduced her to sources I do use) and had to tell another NO kagonesti (or anything DL) or grugach. It was the first time that I had to do this in a long time, but I think it should prove important in letting the players break the ties with their old world and get into mine. Which, in the past, has been complimented by people as having grandiose storylines and a sense of mystery. </p><p></p><p>The sooner you can get your players receptive to your world, the better. The above is step 1. Step 2 is to show them interesting events that wouldn't happen in any published game world. Strut your stuff! Then they see the beuaty of breaking out of their old molds.</p><p></p><p>re: Why homebrew.</p><p></p><p>The pure joy of creation is one of them.</p><p></p><p>The sense of freedom and control is another. I know that some people are not bashful about altering a published setting. In truth, I am. Guessing at "authors intent" is constantly a mental bugbear for me; I feel as if the author is looking over my shoulder. In my own campaign, I can create, destroy, and alter NPCs and not have to worry about whether that is the "way it should be" by some standard. If I do it in my own game, it is inherently the "way it should be."</p><p></p><p>I don't have to worry about things not fitting or if something is missing or coming down the pipe that will make my setting changes more work.</p><p></p><p>Never has there been a better time to homebrew than now. Before d20, you were pretty much on your own if you wanted to homebrew. Now, dozens of publishers make ready-to-steal bits that you can pull into your campaign that are made with being ported to your own campaign in mind. This is awesome, IMO.</p></blockquote><p></p>
[QUOTE="Psion, post: 1274817, member: 172"] Re: Giving players a reason to care. It's not easy. It really isn't. At least not up front. Players are into their faves. I'm usually pretty lenient about letting players play what they want. But lately, in indocrinating new players, I find myself saying "no" a lot. My players already know my stance on kender when I told them the "exploding kender" policy. More recently, I had to tell a player NO she could not use the FRCS as a source of races (and this went over rather well when I introduced her to sources I do use) and had to tell another NO kagonesti (or anything DL) or grugach. It was the first time that I had to do this in a long time, but I think it should prove important in letting the players break the ties with their old world and get into mine. Which, in the past, has been complimented by people as having grandiose storylines and a sense of mystery. The sooner you can get your players receptive to your world, the better. The above is step 1. Step 2 is to show them interesting events that wouldn't happen in any published game world. Strut your stuff! Then they see the beuaty of breaking out of their old molds. re: Why homebrew. The pure joy of creation is one of them. The sense of freedom and control is another. I know that some people are not bashful about altering a published setting. In truth, I am. Guessing at "authors intent" is constantly a mental bugbear for me; I feel as if the author is looking over my shoulder. In my own campaign, I can create, destroy, and alter NPCs and not have to worry about whether that is the "way it should be" by some standard. If I do it in my own game, it is inherently the "way it should be." I don't have to worry about things not fitting or if something is missing or coming down the pipe that will make my setting changes more work. Never has there been a better time to homebrew than now. Before d20, you were pretty much on your own if you wanted to homebrew. Now, dozens of publishers make ready-to-steal bits that you can pull into your campaign that are made with being ported to your own campaign in mind. This is awesome, IMO. [/QUOTE]
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