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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="ExploderWizard" data-source="post: 5895726" data-attributes="member: 66434"><p>I don't agree with the bolded part. Combat is one part of the game and some people enjoy excelling at other parts. All classes should have great competence in some part of the game, and that doesn't have to be combat. </p><p> </p><p></p><p> </p><p>The wizard gets this, the wizard gets that, my character has been replaced! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p><p> </p><p><em>Before</em> 3E with its nigh-uninterruptible casting, cheap plentiful magic items, and bonus spells for wizards there was an opportunity cost for everything. </p><p> </p><p>Spell slots were important before they could be circumvented with scrolls and wands. Sure your wizard could memorize knock and invisibility and fly along with a host of other utility spells. It meant that they were trading off potential offensive or defensive power for a while. </p><p> </p><p>At 5th level you had ONE memorized 3rd level spell and TWO second level. You decide to outshine your thief by choosing <em>invisibility, knock, and fly. </em></p><p> </p><p>So now you can fly around for a while, be invisible for a little while, and open a locked door. Because of your choices, you cannot cast <em>rope trick, strength, </em>or <em>fireball.</em> </p><p> </p><p>If you want to summon a monster and use it to find a trap then you won't have it for a fight to protect you and it uses a spell slot you could have used for something else while letting the thief do his thing. </p><p> </p><p>There was balance for magic users at one time but it was discarded as being unfun.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5895726, member: 66434"] I don't agree with the bolded part. Combat is one part of the game and some people enjoy excelling at other parts. All classes should have great competence in some part of the game, and that doesn't have to be combat. The wizard gets this, the wizard gets that, my character has been replaced! :eek: [I]Before[/I] 3E with its nigh-uninterruptible casting, cheap plentiful magic items, and bonus spells for wizards there was an opportunity cost for everything. Spell slots were important before they could be circumvented with scrolls and wands. Sure your wizard could memorize knock and invisibility and fly along with a host of other utility spells. It meant that they were trading off potential offensive or defensive power for a while. At 5th level you had ONE memorized 3rd level spell and TWO second level. You decide to outshine your thief by choosing [I]invisibility, knock, and fly. [/I] So now you can fly around for a while, be invisible for a little while, and open a locked door. Because of your choices, you cannot cast [I]rope trick, strength, [/I]or [I]fireball.[/I] If you want to summon a monster and use it to find a trap then you won't have it for a fight to protect you and it uses a spell slot you could have used for something else while letting the thief do his thing. There was balance for magic users at one time but it was discarded as being unfun. [/QUOTE]
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General Tabletop Discussion
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Why do all classes have to be balanced?
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