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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Neonchameleon" data-source="post: 5895934" data-attributes="member: 87792"><p>Everyone should be the best there is at what they do. Balance means that the druid won't outfight the fighter. ("I have class features more powerful than your entire class"). And it means that the information presented about classes is accurate. Which means everyone gets to shine when they would expect to.</p><p> </p><p>Balance is information.</p><p> </p><p></p><p> </p><p>If you replace the thief at 5th level it takes most of your ability.</p><p> </p><p>Now when you hit <em>9th</em> level you replace the thief with those same three spells. And then you both have other spells and have 4th and 5th level spells. The thief is sitting in the corner fuming because not only have you replaced him, you still have some third level spells left over - and your fourth and fifth level spells with which to be a wizard. Yes you have less to cast rope trick or strength. But it's better than nothing and you've replaced the thief. Worse than that even if you don't, the thief knows you could - while still remaining an effective wizard.</p><p> </p><p>And you use your first level spells for summon monster 1. Not much use in combat by that point - but still work as polish mine detectors every bit as effectively as higher level spells.</p><p> </p><p>There was <em>more</em> balance in older editions. But Gygax has gone on record agreeing that the purpose of the Unearthed Arcana's seemingly overpowered fighter types was to attempt to improve balance between casters and non-casters. AD&D was not balanced. It just wasn't as screamingly badly balanced as 3.x (+2 spells each spell level and more control over your spells) with craft scroll as a freebie (for those little used spells), and craft wand.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5895934, member: 87792"] Everyone should be the best there is at what they do. Balance means that the druid won't outfight the fighter. ("I have class features more powerful than your entire class"). And it means that the information presented about classes is accurate. Which means everyone gets to shine when they would expect to. Balance is information. If you replace the thief at 5th level it takes most of your ability. Now when you hit [I]9th[/I] level you replace the thief with those same three spells. And then you both have other spells and have 4th and 5th level spells. The thief is sitting in the corner fuming because not only have you replaced him, you still have some third level spells left over - and your fourth and fifth level spells with which to be a wizard. Yes you have less to cast rope trick or strength. But it's better than nothing and you've replaced the thief. Worse than that even if you don't, the thief knows you could - while still remaining an effective wizard. And you use your first level spells for summon monster 1. Not much use in combat by that point - but still work as polish mine detectors every bit as effectively as higher level spells. There was [I]more[/I] balance in older editions. But Gygax has gone on record agreeing that the purpose of the Unearthed Arcana's seemingly overpowered fighter types was to attempt to improve balance between casters and non-casters. AD&D was not balanced. It just wasn't as screamingly badly balanced as 3.x (+2 spells each spell level and more control over your spells) with craft scroll as a freebie (for those little used spells), and craft wand. [/QUOTE]
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Why do all classes have to be balanced?
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