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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5895991" data-attributes="member: 5143"><p>First, this thread was opened and lasted 50 or something pages. You may want to search and see the answers everyone gave last time.</p><p></p><p>Second, it's a matter of feeling important. Everyone likes to feel important in the game. It makes it feel like a team game.</p><p></p><p>Combat balance is important mostly because a large part of the game takes place there in the majority of tables. The idea is to make combat not look like this:</p><p></p><p>Fighter: "I attack the Orc and...miss."</p><p>Wizard: "I Fireball 30 Orcs. They can make a saving throw to take half damage of....39. They only have 18 hp? Well, they all die then regardless of their saving throw."</p><p>DM: "Alright, you got 30 of them, but the other 40 fire back in a huge volley of arrows equally spread out amongst the party. Each of you takes 10 attacks. They do 40 damage each."</p><p>Fighter: "Umm...that drops me."</p><p>Wizard: "I'm immune to arrows that are non-magical, I don't take damage."</p><p>Cleric: "I have a spell up to absorb the next 50 points of damage I take, it has 10 points left."</p><p>Druid: "Do they hit my AC in Half-Elemental Half-Golem Dragon form? It's 50."</p><p>DM: "Umm, sorry, no, none of them hit 50."</p><p>Druid: "Then I don't take damage either."</p><p></p><p>You especially don't want combat to look like this when you are running a dungeon crawl that mostly consists of "Open the door, fight a battle". Because 90% of the game is going to be in combat and during that time, each of the players should feel useful.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5895991, member: 5143"] First, this thread was opened and lasted 50 or something pages. You may want to search and see the answers everyone gave last time. Second, it's a matter of feeling important. Everyone likes to feel important in the game. It makes it feel like a team game. Combat balance is important mostly because a large part of the game takes place there in the majority of tables. The idea is to make combat not look like this: Fighter: "I attack the Orc and...miss." Wizard: "I Fireball 30 Orcs. They can make a saving throw to take half damage of....39. They only have 18 hp? Well, they all die then regardless of their saving throw." DM: "Alright, you got 30 of them, but the other 40 fire back in a huge volley of arrows equally spread out amongst the party. Each of you takes 10 attacks. They do 40 damage each." Fighter: "Umm...that drops me." Wizard: "I'm immune to arrows that are non-magical, I don't take damage." Cleric: "I have a spell up to absorb the next 50 points of damage I take, it has 10 points left." Druid: "Do they hit my AC in Half-Elemental Half-Golem Dragon form? It's 50." DM: "Umm, sorry, no, none of them hit 50." Druid: "Then I don't take damage either." You especially don't want combat to look like this when you are running a dungeon crawl that mostly consists of "Open the door, fight a battle". Because 90% of the game is going to be in combat and during that time, each of the players should feel useful. [/QUOTE]
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Why do all classes have to be balanced?
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