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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Hussar" data-source="post: 5896854" data-attributes="member: 22779"><p>As has been already stated, your definition of balance is sorely lacking. Perhaps you could clarify your position on what you believe to be balance between classes and we could move forward. As it stands, you seem to be equating balance with homogeneity. </p><p></p><p></p><p></p><p>Mage hand is a 0 level spell. Unseen servant lasts an hour per level. Either one will handle every trapped door/chest you care to name.</p><p></p><p></p><p></p><p>Just as a point, the paladin gains his xp for tithe cash before he has to tithe. Just because he uses the money, doesn't mean he doesn't get xp for it, any more than a fighter would lose xp for blowing his cash on ale and whores.</p><p></p><p>Also note, a ranger's restrictions are much more egregious in 1e. A ranger can only keep what he can carry on his horse. A paladin can keep his cash anywhere he likes, so long as he tithes the 10% and there is no requirement to tithe more than that.</p><p></p><p>So, no, the paladin isn't actually all that far behind. 1 level, sometimes, but, not always, since he'll level up long before the fighter hits the next level. At least before name level. After name level, you are probably right. But, I don't think balancing two classes that way really works all that well. It presumes a length of campaign that is perhaps a bit too ambitious.</p><p></p><p>And, let's be honest here. No one really worries too much about balancing the fighter types anyway. A fighter isn't much weaker than a paladin, particularly if you use Specialization rules. That's never really the issue. The issue is that the caster classes just get too damn much power.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5896854, member: 22779"] As has been already stated, your definition of balance is sorely lacking. Perhaps you could clarify your position on what you believe to be balance between classes and we could move forward. As it stands, you seem to be equating balance with homogeneity. Mage hand is a 0 level spell. Unseen servant lasts an hour per level. Either one will handle every trapped door/chest you care to name. Just as a point, the paladin gains his xp for tithe cash before he has to tithe. Just because he uses the money, doesn't mean he doesn't get xp for it, any more than a fighter would lose xp for blowing his cash on ale and whores. Also note, a ranger's restrictions are much more egregious in 1e. A ranger can only keep what he can carry on his horse. A paladin can keep his cash anywhere he likes, so long as he tithes the 10% and there is no requirement to tithe more than that. So, no, the paladin isn't actually all that far behind. 1 level, sometimes, but, not always, since he'll level up long before the fighter hits the next level. At least before name level. After name level, you are probably right. But, I don't think balancing two classes that way really works all that well. It presumes a length of campaign that is perhaps a bit too ambitious. And, let's be honest here. No one really worries too much about balancing the fighter types anyway. A fighter isn't much weaker than a paladin, particularly if you use Specialization rules. That's never really the issue. The issue is that the caster classes just get too damn much power. [/QUOTE]
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Why do all classes have to be balanced?
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