Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ForeverSlayer" data-source="post: 5896867" data-attributes="member: 91812"><p>To everyone that responded to my posts:</p><p> </p><p> First of all, D&D used to be a voluntary team game. 4th edition made it into a forced team game because it doesn’t trust everyone to work together. </p><p> If a player is using another class to mimic you is fine because there is nothing wrong with having two classes that are similar trying to work together. If someone is just trying their best to out do you then there is a problem with that player and not the system. If you design your wizard to be a rogue type then there is nothing wrong with that but for the people that think a wizard can replace a rogue, you really need to think back to what a rogue can do and a wizard can’t do. Rogues can disarm traps, use “any” magic item in the game thanks to UMD, Sneak Attack, Evasion(As a class ability), Uncanny Dodge(As a class ability), Long list of skills, better BAB etc… </p><p> Well you say there are a few things the Wizard can do as well and one of them I hear is Invisibility. Well that’s true but Stealth is a hell of a lot better that Invisibility because See Invisibility doesn’t detect stealth because it’s not magical hiding. Detect Magic could give you an idea as well as to where someone is hiding due to Invisibility or even Superior Invis. </p><p> Also I keep hearing about wands of Summon Monster I being used to set off traps. That’s great and all but those are used for only a few types of traps. I don’t know of anything that you can summon that can open a door because it doesn’t have hands. Oh and the big kicker! What’s wrong with a rogue having these things as well? The rogue has UMD so he can have and use “any” type of Scroll, Wand, Item etc… The rogue is actually more of a utility monkey than the wizard. </p><p> Let’s use RAW for a moment here. According to RAW, the only guarantee that a Wizard has of gaining new spells is his 2 per level. Finding that spellbook, finding that other mage to copy from, finding those magic shops are all optional and up to the DM, they are not guaranteed. Sure there are rules for buying and copying but you have to get to that point and getting there is purely up to your DM. So if you aren’t trying to mimic another class, are you going to sit there and waste your spell choices on those types of spells? </p><p> With regards to the cleric: So the consensus consists of a few internet forums that don’t even make up close to half the total gaming population? Careful when putting all your eggs in one basket. To make a long story short, the cleric and fighter debate remains subjective.</p></blockquote><p></p>
[QUOTE="ForeverSlayer, post: 5896867, member: 91812"] To everyone that responded to my posts: First of all, D&D used to be a voluntary team game. 4th edition made it into a forced team game because it doesn’t trust everyone to work together. If a player is using another class to mimic you is fine because there is nothing wrong with having two classes that are similar trying to work together. If someone is just trying their best to out do you then there is a problem with that player and not the system. If you design your wizard to be a rogue type then there is nothing wrong with that but for the people that think a wizard can replace a rogue, you really need to think back to what a rogue can do and a wizard can’t do. Rogues can disarm traps, use “any” magic item in the game thanks to UMD, Sneak Attack, Evasion(As a class ability), Uncanny Dodge(As a class ability), Long list of skills, better BAB etc… Well you say there are a few things the Wizard can do as well and one of them I hear is Invisibility. Well that’s true but Stealth is a hell of a lot better that Invisibility because See Invisibility doesn’t detect stealth because it’s not magical hiding. Detect Magic could give you an idea as well as to where someone is hiding due to Invisibility or even Superior Invis. Also I keep hearing about wands of Summon Monster I being used to set off traps. That’s great and all but those are used for only a few types of traps. I don’t know of anything that you can summon that can open a door because it doesn’t have hands. Oh and the big kicker! What’s wrong with a rogue having these things as well? The rogue has UMD so he can have and use “any” type of Scroll, Wand, Item etc… The rogue is actually more of a utility monkey than the wizard. Let’s use RAW for a moment here. According to RAW, the only guarantee that a Wizard has of gaining new spells is his 2 per level. Finding that spellbook, finding that other mage to copy from, finding those magic shops are all optional and up to the DM, they are not guaranteed. Sure there are rules for buying and copying but you have to get to that point and getting there is purely up to your DM. So if you aren’t trying to mimic another class, are you going to sit there and waste your spell choices on those types of spells? With regards to the cleric: So the consensus consists of a few internet forums that don’t even make up close to half the total gaming population? Careful when putting all your eggs in one basket. To make a long story short, the cleric and fighter debate remains subjective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
Top