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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="ren1999" data-source="post: 5899066" data-attributes="member: 85179"><p>Every class needs to have something that another class doesn't have.</p><p></p><p>A wizard type can't have as many hit points as a fighter type or nobody would play a fighter. But because a wizard type doesn't have many hit points, you've got to give the wizard type something, that's where burst damage comes in.</p><p></p><p>That's why we shouldn't allow wizards to have healing spells, so that people will see the benefits of having a cleric type. Clerics can wear armor but they shouldn't be able to wear the heaviest armor just like a fighter. </p><p></p><p>Only a rogue type should be allowed to try to pick locks. </p><p></p><p>This is why I oppose allowing each class to have a balanced number of skills in addition to their spells. Why have a rogue class at all if a wizard was once a thief and can pick locks just as well. Now if the wizard wants to give up studying some spells, then perhaps multi-class would be o.k.</p><p></p><p>All of these balancing ideas were with the game from the beginning. They got kind of muddled with feats and skills in later editions. Feats and skills are fine but they should be grouped with martial, spells and prayers and characters should have to expend some level-up intelligence+modifier+2 or more points to get them or increase ranks. </p><p></p><p>My Dungeons & Dragons Hybrid Game for Firefox and Chrome <a href="http://kira3696.tripod.com/CombatTracker.rar" target="_blank">kira3696.tripod.com/CombatTracker.rar</a></p></blockquote><p></p>
[QUOTE="ren1999, post: 5899066, member: 85179"] Every class needs to have something that another class doesn't have. A wizard type can't have as many hit points as a fighter type or nobody would play a fighter. But because a wizard type doesn't have many hit points, you've got to give the wizard type something, that's where burst damage comes in. That's why we shouldn't allow wizards to have healing spells, so that people will see the benefits of having a cleric type. Clerics can wear armor but they shouldn't be able to wear the heaviest armor just like a fighter. Only a rogue type should be allowed to try to pick locks. This is why I oppose allowing each class to have a balanced number of skills in addition to their spells. Why have a rogue class at all if a wizard was once a thief and can pick locks just as well. Now if the wizard wants to give up studying some spells, then perhaps multi-class would be o.k. All of these balancing ideas were with the game from the beginning. They got kind of muddled with feats and skills in later editions. Feats and skills are fine but they should be grouped with martial, spells and prayers and characters should have to expend some level-up intelligence+modifier+2 or more points to get them or increase ranks. My Dungeons & Dragons Hybrid Game for Firefox and Chrome [URL="http://kira3696.tripod.com/CombatTracker.rar"]kira3696.tripod.com/CombatTracker.rar[/URL] [/QUOTE]
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Why do all classes have to be balanced?
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