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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Hussar" data-source="post: 5899328" data-attributes="member: 22779"><p>Well, there's a couple of points here. </p><p></p><p>1. Sorry to answer a question with a question, but, how do you explain every subsequent edition of D&D giving casters more spells up front if it's not a recognition that spending the first three levels sitting on your hands is boring? 2e gives us specialist wizards with significant more spells per day and 3e gives us even more spells per day with options for taking it through the roof. Why?</p><p></p><p>2. I have a choice of class when I create a character. Partially I choose a class because I want to play that class. I play a fighter to hit things with lumpy metal bits. I play a thief/rogue to sneak around and find traps. And, I think rather unsurprisingly, I play a wizard to cast spells. I don't play classes to be a commoner 90% of the time for the first several weeks of play. </p><p></p><p>When I did play AD&D (either 1e or 2e), if I played a wizard, I almost never played a single classed character because it was boring. Cleric? No problem. Heck, other than cure light wounds, I'm probably not casting any spells at all for the first three levels. But a wizard? Nope. Played tons of wizard/clerics or wizard/thief, but straight wizard? Snore. No thanks. I'd rather play a class that lets me contribute to the game as that class most of the time.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5899328, member: 22779"] Well, there's a couple of points here. 1. Sorry to answer a question with a question, but, how do you explain every subsequent edition of D&D giving casters more spells up front if it's not a recognition that spending the first three levels sitting on your hands is boring? 2e gives us specialist wizards with significant more spells per day and 3e gives us even more spells per day with options for taking it through the roof. Why? 2. I have a choice of class when I create a character. Partially I choose a class because I want to play that class. I play a fighter to hit things with lumpy metal bits. I play a thief/rogue to sneak around and find traps. And, I think rather unsurprisingly, I play a wizard to cast spells. I don't play classes to be a commoner 90% of the time for the first several weeks of play. When I did play AD&D (either 1e or 2e), if I played a wizard, I almost never played a single classed character because it was boring. Cleric? No problem. Heck, other than cure light wounds, I'm probably not casting any spells at all for the first three levels. But a wizard? Nope. Played tons of wizard/clerics or wizard/thief, but straight wizard? Snore. No thanks. I'd rather play a class that lets me contribute to the game as that class most of the time. [/QUOTE]
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Why do all classes have to be balanced?
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