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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Sadras" data-source="post: 5900150" data-attributes="member: 6688277"><p>From the last few posts I think the main problem of this class-balancing stems mostly from bad bad DMing. Lets face it, we all have difference experiences - and the main reason for this is the DM, not the player's handbooks.</p><p>Sure combat generally plays a major role in D&D and it overshadows a lot of the roleplaying and exploration aspect a lot of the time, especially when we were in our youth playing the older editions - but as we grow older, more roleplaying savvy, we explore the other aspects of the game.</p><p> </p><p>If your roleplaying group is all about combat - then sure class balance and a wizard with more spells is probably best for you - hence you push for class-balancing during combat, which is understandable. BUT the game was not meant to be only/mostly combat. That is a style of play, not the <u>only</u> style of play.</p><p> </p><p>Perhaps the new iteration will cater to those that wish to have a combat orientated group verses a mix. Not everyone wants class-balancing during combat. I believe it should be addressed in a large way within the DMG - defining the different styles of play and how it would affect the classes and if adjustments to the classes would be required to ensure enjoyment for all.</p><p> </p><p>Summary - this class-balancing need/issue stems from style of play from the group/DM not from necessarily from poor class design as there are plenty of ppl playing older editions without any problems.</p></blockquote><p></p>
[QUOTE="Sadras, post: 5900150, member: 6688277"] From the last few posts I think the main problem of this class-balancing stems mostly from bad bad DMing. Lets face it, we all have difference experiences - and the main reason for this is the DM, not the player's handbooks. Sure combat generally plays a major role in D&D and it overshadows a lot of the roleplaying and exploration aspect a lot of the time, especially when we were in our youth playing the older editions - but as we grow older, more roleplaying savvy, we explore the other aspects of the game. If your roleplaying group is all about combat - then sure class balance and a wizard with more spells is probably best for you - hence you push for class-balancing during combat, which is understandable. BUT the game was not meant to be only/mostly combat. That is a style of play, not the [U]only[/U] style of play. Perhaps the new iteration will cater to those that wish to have a combat orientated group verses a mix. Not everyone wants class-balancing during combat. I believe it should be addressed in a large way within the DMG - defining the different styles of play and how it would affect the classes and if adjustments to the classes would be required to ensure enjoyment for all. Summary - this class-balancing need/issue stems from style of play from the group/DM not from necessarily from poor class design as there are plenty of ppl playing older editions without any problems. [/QUOTE]
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Why do all classes have to be balanced?
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