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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Minigiant" data-source="post: 5900168" data-attributes="member: 63508"><p>I disagree. I think the issue is that WOTC doesn't know how everyone plays, cannot force players to play a certain way, and thus cannot ignore a part of the game.</p><p></p><p> Players, by default, want to be involved in the major aspects of the game. But the part of the game that takes of the most time varies from group to group. Some groups are heavy combat. Others are exploration and interaction. Others are combat and interaction. </p><p> </p><p>The designers don't know how you play. Nor should they conform to your group as the model of play if they ever find out how you play. So they have to balance ever character within ever pillar. So the group that spends 2 hours fighting and 10 minutes talking has every character involve. So the group that is 2 hours of social and exploration each has every character involved. So the ⅓ each group has every character involved. Unless they use pillars, they either have to force a certain time of gameplay or suggest banlists for character types/classes that can't fit in some campaigns. _</p><p></p><p>Basically if you have three D&D groups with four PCs that play 3 hours a session:</p><p></p><p>Group 1 is a hack and slash of 90% combat.</p><p>Group 2 is a do a bank heist and is doing 2 hours Exploration and 3 hours Interaction</p><p>Groups 3 is during a complete campaign with 1/3 of each pillar. </p><p></p><p>Now if there is a character that brings no combat ability and someone in Group 1 tries to play it, you will be doing nothing much of the time. Or an All combat character in Group 2. Now if the player wanted to be ineffective, kudos to them. But if the game is designed where whole groups of characters can't play in common game type...or is incapable out being useful for long periods of time... well it's not good.</p></blockquote><p></p>
[QUOTE="Minigiant, post: 5900168, member: 63508"] I disagree. I think the issue is that WOTC doesn't know how everyone plays, cannot force players to play a certain way, and thus cannot ignore a part of the game. Players, by default, want to be involved in the major aspects of the game. But the part of the game that takes of the most time varies from group to group. Some groups are heavy combat. Others are exploration and interaction. Others are combat and interaction. The designers don't know how you play. Nor should they conform to your group as the model of play if they ever find out how you play. So they have to balance ever character within ever pillar. So the group that spends 2 hours fighting and 10 minutes talking has every character involve. So the group that is 2 hours of social and exploration each has every character involved. So the ⅓ each group has every character involved. Unless they use pillars, they either have to force a certain time of gameplay or suggest banlists for character types/classes that can't fit in some campaigns. _ Basically if you have three D&D groups with four PCs that play 3 hours a session: Group 1 is a hack and slash of 90% combat. Group 2 is a do a bank heist and is doing 2 hours Exploration and 3 hours Interaction Groups 3 is during a complete campaign with 1/3 of each pillar. Now if there is a character that brings no combat ability and someone in Group 1 tries to play it, you will be doing nothing much of the time. Or an All combat character in Group 2. Now if the player wanted to be ineffective, kudos to them. But if the game is designed where whole groups of characters can't play in common game type...or is incapable out being useful for long periods of time... well it's not good. [/QUOTE]
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Why do all classes have to be balanced?
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