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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Sadras" data-source="post: 5900193" data-attributes="member: 6688277"><p>Ok. After reading your post I do not think you have understood mine.</p><p> </p><p></p><p>I did not say players were to be forced to play any specific way or ignoring parts of the game. </p><p> </p><p></p><p> </p><p>This is repetition of everything I said just using different words.</p><p> </p><p> </p><p>The basis does not have to go by my style of play. The class basis in the PHB should be balanced classes, but not necesarily balanced combat design.</p><p> </p><p>However the DMG should offer advice for all styles of play, including a combat orientated approach -which will be followed for the group. I did not declare that any types/classes should be banned. I said favourable ADJUSTMENTS could be added to classes/character types to promote a certain style of play that the group enjoys. </p><p><u>For instance:</u> Many groups added additional feats to classes in 3.5 (to speed up progression, to superceed the feat tax or to buff up a classes for combat..etc). </p><p>We added proficiency skills in 2E. Similar thing.</p><p>That is a modification to an existing class. Adjustments like those and others could be used to balance classes in combat for combat-preferred groups/campaigns. </p><p> </p><p>You could do the same with skills take away - add-on, reduced or enchance spells...etc to suit the style of play for a group or campaign that wont break the system. It will be in the form of advice and a few options within the DMG to suit the style of play the group wants to run, everyone in the group, not one player or class.</p><p> </p><p>Therefore mods to enchance one pillar or the other would be in the DMG to satisfy a certain style. Of course say in the <strong>combat-mod</strong> the wizard gains a spell every spell level, he/she would lose something in the explorative or roleplaying aspect of the base class - to keep the balance. The mod is to balance the characters in combat specifically (because of the style of the campaign being run).</p><p> </p><p>Hope this makes more sense now and remember I only suggested this because we have a disparity in roleplaying styles/experiences across the board and that mostly due to DMs (refer to my previous post).</p></blockquote><p></p>
[QUOTE="Sadras, post: 5900193, member: 6688277"] Ok. After reading your post I do not think you have understood mine. I did not say players were to be forced to play any specific way or ignoring parts of the game. This is repetition of everything I said just using different words. The basis does not have to go by my style of play. The class basis in the PHB should be balanced classes, but not necesarily balanced combat design. However the DMG should offer advice for all styles of play, including a combat orientated approach -which will be followed for the group. I did not declare that any types/classes should be banned. I said favourable ADJUSTMENTS could be added to classes/character types to promote a certain style of play that the group enjoys. [U]For instance:[/U] Many groups added additional feats to classes in 3.5 (to speed up progression, to superceed the feat tax or to buff up a classes for combat..etc). We added proficiency skills in 2E. Similar thing. That is a modification to an existing class. Adjustments like those and others could be used to balance classes in combat for combat-preferred groups/campaigns. You could do the same with skills take away - add-on, reduced or enchance spells...etc to suit the style of play for a group or campaign that wont break the system. It will be in the form of advice and a few options within the DMG to suit the style of play the group wants to run, everyone in the group, not one player or class. Therefore mods to enchance one pillar or the other would be in the DMG to satisfy a certain style. Of course say in the [B]combat-mod[/B] the wizard gains a spell every spell level, he/she would lose something in the explorative or roleplaying aspect of the base class - to keep the balance. The mod is to balance the characters in combat specifically (because of the style of the campaign being run). Hope this makes more sense now and remember I only suggested this because we have a disparity in roleplaying styles/experiences across the board and that mostly due to DMs (refer to my previous post). [/QUOTE]
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Why do all classes have to be balanced?
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