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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Neonchameleon" data-source="post: 5900217" data-attributes="member: 87792"><p>What a fascinating surrealist world that game would be in. Inspired by <a href="http://www.gutenberg.org/ebooks/201" target="_blank">Flatland</a> and the new(ish) [ame=http://www.amazon.co.uk/Shades-Grey-Jasper-Fforde/dp/0340963050/ref=sr_1_5?ie=UTF8&qid=1336129379&sr=8-5]series from Jasper Fforde[/ame] I assume. As a game about exploration and the meaning of the self, and the impact of the colour pallette on art. Possibly also about freedom in a number of guises - are single coloured entities looked up to or thought to be inferior and lesser? And how does reproduction work - are offspring of two different primary coloured entities secondary colours? I'm interested in the design decision to fire the same colour squares as the originating entity and yet use the three primary light colours rather than the three primary paint colours.</p><p> </p><p>If you want to say it differently: Boring is what you make it. And ideas are easy enough to come by that the execution is what matters.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5900217, member: 87792"] What a fascinating surrealist world that game would be in. Inspired by [url=http://www.gutenberg.org/ebooks/201]Flatland[/url] and the new(ish) [ame=http://www.amazon.co.uk/Shades-Grey-Jasper-Fforde/dp/0340963050/ref=sr_1_5?ie=UTF8&qid=1336129379&sr=8-5]series from Jasper Fforde[/ame] I assume. As a game about exploration and the meaning of the self, and the impact of the colour pallette on art. Possibly also about freedom in a number of guises - are single coloured entities looked up to or thought to be inferior and lesser? And how does reproduction work - are offspring of two different primary coloured entities secondary colours? I'm interested in the design decision to fire the same colour squares as the originating entity and yet use the three primary light colours rather than the three primary paint colours. If you want to say it differently: Boring is what you make it. And ideas are easy enough to come by that the execution is what matters. [/QUOTE]
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Why do all classes have to be balanced?
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