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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Hussar" data-source="post: 5901050" data-attributes="member: 22779"><p>The problem is EW, 1e is no better here. The fighter still gets owned by the higher level caster. The cleric is simply better than the fighter - his attacks are on par, he can use virtually the same weapons and armor, and with his spells, he can be a better combatant than the fighter. A single pair of Gauntlets of Ogre Power, a Girdle of Giant Strength or even a Manual of Gainful Exercise (to name a few) makes my cleric every bit as effective in combat as a fighter and he's still several times better out of combat (information gathering spells, movement spells, etc). </p><p></p><p>The wizard spends his first three or four levels warming the pines most of the time in combat since he cannot actually contribute to combat outside of a couple of rounds. Now, if your DM was nice, and let you pick spells, you got that all powerful Sleep spell, so you got to end a combat once or twice a day, but, again, in combat, you were down to chucking darts the rest of the time and missing more often than not.</p><p></p><p>Since 1e has very little in the way of conflict resolution outside of combat, you're more or less free-forming and class doesn't particularly matter. Want to bluff the guard? Talk it out ... aka freeforming. However, even here, the casters get an edge with various spells (charms being an obvious choice) that bypass the system.</p><p></p><p>I mean, isn't the whole point of 1e casters that you go from zero to fantastic cosmic power? If that's true, then what I'm saying has to be true - you spend a significant amount of time as a zero and then, on the other end, you've got fantastic cosmic power.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5901050, member: 22779"] The problem is EW, 1e is no better here. The fighter still gets owned by the higher level caster. The cleric is simply better than the fighter - his attacks are on par, he can use virtually the same weapons and armor, and with his spells, he can be a better combatant than the fighter. A single pair of Gauntlets of Ogre Power, a Girdle of Giant Strength or even a Manual of Gainful Exercise (to name a few) makes my cleric every bit as effective in combat as a fighter and he's still several times better out of combat (information gathering spells, movement spells, etc). The wizard spends his first three or four levels warming the pines most of the time in combat since he cannot actually contribute to combat outside of a couple of rounds. Now, if your DM was nice, and let you pick spells, you got that all powerful Sleep spell, so you got to end a combat once or twice a day, but, again, in combat, you were down to chucking darts the rest of the time and missing more often than not. Since 1e has very little in the way of conflict resolution outside of combat, you're more or less free-forming and class doesn't particularly matter. Want to bluff the guard? Talk it out ... aka freeforming. However, even here, the casters get an edge with various spells (charms being an obvious choice) that bypass the system. I mean, isn't the whole point of 1e casters that you go from zero to fantastic cosmic power? If that's true, then what I'm saying has to be true - you spend a significant amount of time as a zero and then, on the other end, you've got fantastic cosmic power. [/QUOTE]
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Why do all classes have to be balanced?
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