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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="GreyICE" data-source="post: 5902144" data-attributes="member: 6684526"><p>No, I'm not telling you that in the least. I'm telling you that the average wizard could replace any class outside of the cleric or druid by using his spell book, and the features that let him do that were integral to the versatility and power that define a 3E wizard. I am also telling you that the Druid and Cleric were a much, much bigger problem, in that they both totally obliterated any role the fighter had in the party, and that was simply unfixable in the 3E system (the Druid was more powerful than the fighter IF YOU REMOVED HIS SPELLCASTING ABILITY). </p><p></p><p>The 3E system was broken, and it was quite easy to realize for most of the player base. Just poll the players who have several years of experience with the game, and ask how many build a pure fighter (taking nothing but fighter levels). I have yet to meet one who builds one for a long-term campaign. They will build a variety of interesting classes, but they never touch the fighter with a 10 ft. pole.</p><p></p><p>4E's changes were for far more than mere balance purposes. They gave everyone (fighters and wizards alike) interesting options to use every round of combat, from level 1 on forward (rather than 'I attack' or 'I miss them with my sling' (god low level casters). They encouraged teamwork, and made a healing model that works and works well. They allowed players to actually defend their party, and stop monsters from attacking their friends outright, by means other than killing them. They encouraged tactical thinking and teamwork that allowed well coordinated players to execute all sorts of maneuvers, and made combat more than 'stand and swing' or 'stand and cast.' They made a fluid, dynamic combat model which involved plenty of motion. They nerfed out-of-combat spells that replaced clever usage of skills, and centralized the 'situational' spells that were kept on wands and scrolls into rituals that could do all sorts of nifty things, but did not unbalance combat. </p><p></p><p>So no, 4E changes weren't done solely because the entire basis of 3E was broken. That was just one of the things they fixed.</p></blockquote><p></p>
[QUOTE="GreyICE, post: 5902144, member: 6684526"] No, I'm not telling you that in the least. I'm telling you that the average wizard could replace any class outside of the cleric or druid by using his spell book, and the features that let him do that were integral to the versatility and power that define a 3E wizard. I am also telling you that the Druid and Cleric were a much, much bigger problem, in that they both totally obliterated any role the fighter had in the party, and that was simply unfixable in the 3E system (the Druid was more powerful than the fighter IF YOU REMOVED HIS SPELLCASTING ABILITY). The 3E system was broken, and it was quite easy to realize for most of the player base. Just poll the players who have several years of experience with the game, and ask how many build a pure fighter (taking nothing but fighter levels). I have yet to meet one who builds one for a long-term campaign. They will build a variety of interesting classes, but they never touch the fighter with a 10 ft. pole. 4E's changes were for far more than mere balance purposes. They gave everyone (fighters and wizards alike) interesting options to use every round of combat, from level 1 on forward (rather than 'I attack' or 'I miss them with my sling' (god low level casters). They encouraged teamwork, and made a healing model that works and works well. They allowed players to actually defend their party, and stop monsters from attacking their friends outright, by means other than killing them. They encouraged tactical thinking and teamwork that allowed well coordinated players to execute all sorts of maneuvers, and made combat more than 'stand and swing' or 'stand and cast.' They made a fluid, dynamic combat model which involved plenty of motion. They nerfed out-of-combat spells that replaced clever usage of skills, and centralized the 'situational' spells that were kept on wands and scrolls into rituals that could do all sorts of nifty things, but did not unbalance combat. So no, 4E changes weren't done solely because the entire basis of 3E was broken. That was just one of the things they fixed. [/QUOTE]
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Why do all classes have to be balanced?
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