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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Hussar" data-source="post: 5903338" data-attributes="member: 22779"><p>Ballocks. This is outright untrue. I had a player playing a halfling monk/paladin/Pious Templar in my World's Largest Dungeon campaign. Now, he could barely ever fail a saving throw and any save he made meant that he ignored the effects. That's true. However, the cost for this was he couldn't hit anything, and, when the stars aligned and he actually did hit, he did about as much damage as a commoner with a stick. He was so far outclassed by everything else at the table, INCLUDING the kobold bard (!), that he was essentially dead weight in combat. </p><p></p><p></p><p></p><p>Yup, you could create anything you wanted. Unfortunately, you could also create anything you wanted and the game gave you virtually no guidance on whether what you were creating was actually a viable character or not. </p><p></p><p></p><p></p><p>This is wrong. What the game does actually say is that all classes, regardless of other considerations, will be in roughly the same ballpark in combat. You will not create a dead weight character unless you do so very deliberately. It says nothing about playing it wrong or anything like that.</p><p></p><p></p><p></p><p>This is outright wrong. And easily proven. Create a party of 15th level characters. Now, add a 1st level character to the party. How much is that 1st level character contributing to the game? Some freeform roleplay and that's about it. Certainly a HELL of a lot less than the other 15th level characters. If balance had nothing to do with characters shining, then my 1st level character should be able to contribute equally with in the 15th level party.</p><p></p><p>But, I'm pretty willing to bet that he can't.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5903338, member: 22779"] Ballocks. This is outright untrue. I had a player playing a halfling monk/paladin/Pious Templar in my World's Largest Dungeon campaign. Now, he could barely ever fail a saving throw and any save he made meant that he ignored the effects. That's true. However, the cost for this was he couldn't hit anything, and, when the stars aligned and he actually did hit, he did about as much damage as a commoner with a stick. He was so far outclassed by everything else at the table, INCLUDING the kobold bard (!), that he was essentially dead weight in combat. Yup, you could create anything you wanted. Unfortunately, you could also create anything you wanted and the game gave you virtually no guidance on whether what you were creating was actually a viable character or not. This is wrong. What the game does actually say is that all classes, regardless of other considerations, will be in roughly the same ballpark in combat. You will not create a dead weight character unless you do so very deliberately. It says nothing about playing it wrong or anything like that. This is outright wrong. And easily proven. Create a party of 15th level characters. Now, add a 1st level character to the party. How much is that 1st level character contributing to the game? Some freeform roleplay and that's about it. Certainly a HELL of a lot less than the other 15th level characters. If balance had nothing to do with characters shining, then my 1st level character should be able to contribute equally with in the 15th level party. But, I'm pretty willing to bet that he can't. [/QUOTE]
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Why do all classes have to be balanced?
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