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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5903432" data-attributes="member: 5143"><p>This reminds me of a character in one of our games, he was a halfling Rogue/Cleric/Scout/something else if I remember correctly. He ended up trying to "powergame" a character with really high AC and saves. He was nearly impossible to hit, but had about 8 less bonuses to hit than everyone else in the group. He'd spend most combats "roleplaying" his character as afraid of enemies and running away from them and trying not to be hit. When he did attack because someone in the group told him when we were fighting for our lives we had no desire to have someone along for the ride who didn't even TRY to beat the enemies....he'd make an attack roll and miss. When he did hit, we found out he was doing something like 1d6+1 points of damage while other people in the group were hitting for 40 and 50. In an average combat, if he wasn't actually in the group, nothing would have changed. The monsters wasted about 1 attack roll on him before changing targets. Since our DM knew his AC, often the monsters wouldn't even waste 1 attack roll on him, they'd just ignore him.</p><p></p><p>We asked him to at least fix his character so he could contribute. He refused. Since he was our friend, we put up with it. But none of us were happy about it.</p><p></p><p>To be fair, from reading his previous posts, it appears that he is a proponent of balancing low combat strength with out of combat benefits. So, if this was a 1e game where there were no social skills and the player in question was really charismatic(player, not character), then I could see a 1st level character contributing to freeform roleplaying a lot.</p><p></p><p>And that seems to be his point. He believes the game doesn't need to encourage balance because that 1st level character will hold his own in "other" portions of the game.</p><p></p><p>However, given that the average game I've played in has had about 10 minutes of freeform roleplaying for every hour of combat, it's not a balanced tradeoff by any means.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5903432, member: 5143"] This reminds me of a character in one of our games, he was a halfling Rogue/Cleric/Scout/something else if I remember correctly. He ended up trying to "powergame" a character with really high AC and saves. He was nearly impossible to hit, but had about 8 less bonuses to hit than everyone else in the group. He'd spend most combats "roleplaying" his character as afraid of enemies and running away from them and trying not to be hit. When he did attack because someone in the group told him when we were fighting for our lives we had no desire to have someone along for the ride who didn't even TRY to beat the enemies....he'd make an attack roll and miss. When he did hit, we found out he was doing something like 1d6+1 points of damage while other people in the group were hitting for 40 and 50. In an average combat, if he wasn't actually in the group, nothing would have changed. The monsters wasted about 1 attack roll on him before changing targets. Since our DM knew his AC, often the monsters wouldn't even waste 1 attack roll on him, they'd just ignore him. We asked him to at least fix his character so he could contribute. He refused. Since he was our friend, we put up with it. But none of us were happy about it. To be fair, from reading his previous posts, it appears that he is a proponent of balancing low combat strength with out of combat benefits. So, if this was a 1e game where there were no social skills and the player in question was really charismatic(player, not character), then I could see a 1st level character contributing to freeform roleplaying a lot. And that seems to be his point. He believes the game doesn't need to encourage balance because that 1st level character will hold his own in "other" portions of the game. However, given that the average game I've played in has had about 10 minutes of freeform roleplaying for every hour of combat, it's not a balanced tradeoff by any means. [/QUOTE]
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Why do all classes have to be balanced?
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