Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5905040" data-attributes="member: 6668292"><p>Yeah... still disagree as a universal statement.</p><p></p><p></p><p>Maybe it's me, but not all scouting missions include bad guys (this goes back to the game isn't all combat), and when there is bad guys, not all of them have amazing senses (if it doesn't scale at ½ level, for example).</p><p></p><p></p><p>Whoa, your DCs are pretty rough. How do the common people get along? Are they all high level? That bonus (+4 in my game) is more than enough to get by in my game, and +8 was not a bad bonus in 3.X. This applies to Knowledge checks, healing, conjuring food, and so on.</p><p></p><p></p><p>Hey, didn't mean to offend. Honestly. Sorry if I did. (And I won't try to clarify or anything without you asking, since I feel that'll make me come off as trying to justify rather than clarify.)</p><p></p><p></p><p>Yes, I did say that if the high level characters had the same skill they'd trounce the level 1 guy (though certain things, like having an extra guy on watch, would still help). As far as level-dependent skills, it makes a much bigger difference when you don't automatically add ½ your level to everything. Suddenly that level 1 character's +8 to Knowledge, Survival, and Heal seem much better than the +4 that the next best guy has at level 15.</p><p></p><p></p><p>Well, I'd say this is much different than what I addressed (in spirit, at least). While a level 1 character <em>can</em> meaningfully contribute to the party, I purposefully quoted Hussar with ForeverSlayer's original quote in the text, and mentioned an important word that ForeverSlayer used - "shine". The level 1 character can most certainly "shine" in a party of level 15 PCs, and it doesn't have much to do with what niches they care about.</p><p></p><p></p><p>Sometimes through hiring other NPCs or the like, sure. Or just not taking watch for an hour or two per night. But, as I said, there are quite a few other ways for someone to contribute meaningfully other than taking a watch. Go reread the list, if you want the examples again.</p><p></p><p></p><p>Well, in 3.X, you don't automatically add ½ your level to all skills, like you do in 4e. So, a 15th level character in 4e is getting anywhere from +6 (on the lowest end) to +11 or so (on the high end) to untrained skills (like navigating, etc.). This isn't true in 3.X, where that 15th level character is getting anywhere from -1 to +4 or so.</p><p></p><p></p><p>In my RPG, skills are level-dependent in the sense that the higher hit die you are, the more ranks you can put into the skill (or more character points to boost the skill), netting you a bigger bonus.</p><p></p><p>On skills you don't invest in, though, you can easily be outpaced by much lower hit die creatures. Hit die 1 hunter, medic, sage, etc. trainees will still likely be a decent amount better than hit die 15 characters who aren't invested. They can probably take a 10 even if they're threatened or distracted, and might have as much as a +5 bonus (if they're very invested in the skill) (DC 15 is "competent professional" level) to an untrained hit die 15 character's +0 to +2 bonus (DC 10 is "everyday task" level).</p><p></p><p>All in all, I really disagree with the sentiment seemingly expressed that a low level character can't significantly contribute to the party, or shine in a party of high level characters. Is there the possibility that the party has the guy completely covered, and there's no need for him on watch, carrying things, or in his field? Sure. But, that wasn't my point. My point was that a level 1 <em>can</em> regularly contribute meaningfully, and that he <em>can</em> shine while fulfilling his niche. Not that he <em>always</em> will. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5905040, member: 6668292"] Yeah... still disagree as a universal statement. Maybe it's me, but not all scouting missions include bad guys (this goes back to the game isn't all combat), and when there is bad guys, not all of them have amazing senses (if it doesn't scale at ½ level, for example). Whoa, your DCs are pretty rough. How do the common people get along? Are they all high level? That bonus (+4 in my game) is more than enough to get by in my game, and +8 was not a bad bonus in 3.X. This applies to Knowledge checks, healing, conjuring food, and so on. Hey, didn't mean to offend. Honestly. Sorry if I did. (And I won't try to clarify or anything without you asking, since I feel that'll make me come off as trying to justify rather than clarify.) Yes, I did say that if the high level characters had the same skill they'd trounce the level 1 guy (though certain things, like having an extra guy on watch, would still help). As far as level-dependent skills, it makes a much bigger difference when you don't automatically add ½ your level to everything. Suddenly that level 1 character's +8 to Knowledge, Survival, and Heal seem much better than the +4 that the next best guy has at level 15. Well, I'd say this is much different than what I addressed (in spirit, at least). While a level 1 character [I]can[/I] meaningfully contribute to the party, I purposefully quoted Hussar with ForeverSlayer's original quote in the text, and mentioned an important word that ForeverSlayer used - "shine". The level 1 character can most certainly "shine" in a party of level 15 PCs, and it doesn't have much to do with what niches they care about. Sometimes through hiring other NPCs or the like, sure. Or just not taking watch for an hour or two per night. But, as I said, there are quite a few other ways for someone to contribute meaningfully other than taking a watch. Go reread the list, if you want the examples again. Well, in 3.X, you don't automatically add ½ your level to all skills, like you do in 4e. So, a 15th level character in 4e is getting anywhere from +6 (on the lowest end) to +11 or so (on the high end) to untrained skills (like navigating, etc.). This isn't true in 3.X, where that 15th level character is getting anywhere from -1 to +4 or so. In my RPG, skills are level-dependent in the sense that the higher hit die you are, the more ranks you can put into the skill (or more character points to boost the skill), netting you a bigger bonus. On skills you don't invest in, though, you can easily be outpaced by much lower hit die creatures. Hit die 1 hunter, medic, sage, etc. trainees will still likely be a decent amount better than hit die 15 characters who aren't invested. They can probably take a 10 even if they're threatened or distracted, and might have as much as a +5 bonus (if they're very invested in the skill) (DC 15 is "competent professional" level) to an untrained hit die 15 character's +0 to +2 bonus (DC 10 is "everyday task" level). All in all, I really disagree with the sentiment seemingly expressed that a low level character can't significantly contribute to the party, or shine in a party of high level characters. Is there the possibility that the party has the guy completely covered, and there's no need for him on watch, carrying things, or in his field? Sure. But, that wasn't my point. My point was that a level 1 [I]can[/I] regularly contribute meaningfully, and that he [I]can[/I] shine while fulfilling his niche. Not that he [I]always[/I] will. As always, play what you like :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
Top