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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Doug McCrae" data-source="post: 5905601" data-attributes="member: 21169"><p>Where the line is, I'm not sure, but I can give an example of an overpowered character in 3.5 D&D.</p><p></p><p>We were a three player 9th level party - wizard (me), cleric and multiclassed rogue/fighter/barbarian half-demon. A particular monster from MM3, a ragewalker, CR14, had given us a lot of trouble, beating us in two encounters, so I decided to make sure of it in our third meeting.</p><p></p><p>Ragewalkers possess many nasty abilities. Any being within 10 feet must make a DC28 will save or fly into a berserk rage, unable to cast spells or distinguish friend from foe. All projectiles such as arrows and sling stones are repelled, striking the attacker. They also have spell resistance 26.</p><p></p><p>I learned the fly spell, something I'd previously eschewed as I felt it was too powerful, to avoid the berserker effect. The cleric buffed us with protection from energy (to avoid its fire magic), and after that I just killed the ragewalker on my own using <em>web</em>, <em>Evard's black tentacles</em>, <em>cloudkill </em>and the orb spells from Complete Arcane. All of these are conjurations, so avoid spell resistance. The other party members would probably just have been a hindrance as they would've been overcome by the berserker rage and may have attacked one another.</p><p></p><p>That, to me, is too much power. A 9th level wizard shouldn't be able to basically solo a CR14 monster. Certainly not one with spell resistance 26.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5905601, member: 21169"] Where the line is, I'm not sure, but I can give an example of an overpowered character in 3.5 D&D. We were a three player 9th level party - wizard (me), cleric and multiclassed rogue/fighter/barbarian half-demon. A particular monster from MM3, a ragewalker, CR14, had given us a lot of trouble, beating us in two encounters, so I decided to make sure of it in our third meeting. Ragewalkers possess many nasty abilities. Any being within 10 feet must make a DC28 will save or fly into a berserk rage, unable to cast spells or distinguish friend from foe. All projectiles such as arrows and sling stones are repelled, striking the attacker. They also have spell resistance 26. I learned the fly spell, something I'd previously eschewed as I felt it was too powerful, to avoid the berserker effect. The cleric buffed us with protection from energy (to avoid its fire magic), and after that I just killed the ragewalker on my own using [I]web[/I], [I]Evard's black tentacles[/I], [I]cloudkill [/I]and the orb spells from Complete Arcane. All of these are conjurations, so avoid spell resistance. The other party members would probably just have been a hindrance as they would've been overcome by the berserker rage and may have attacked one another. That, to me, is too much power. A 9th level wizard shouldn't be able to basically solo a CR14 monster. Certainly not one with spell resistance 26. [/QUOTE]
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Why do all classes have to be balanced?
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