Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 5905848" data-attributes="member: 42582"><p>OK. But this is a bit like saying "my PC concept is that s/he is weaker than all the rest". Maybe that's a viable concept, but perhaps it could be realised just by playing a lower level or lower stat PC.</p><p></p><p>Or, in 4e, it can be realised by playing a lazy warlord. The PC is weak, but the <em>player</em> has resources that s/he can still deploy at the table. The PC rarely takes the stage, but the player is still fully mechanically engaged with the game.</p><p></p><p>I have two young children - 3 and 6. Sometimes when I'm doing something around the house - cooking, say - they want to join in and help. And when they stir the batter for pancakes, or help dry the dishes, or whatever their contribution might be, it is a genuine contribution in the sense that it takes things forward.</p><p></p><p>But there is almost nothing they contribute that I couldn't do myself, more easily, more quickly, and with less effort than what it takes to make sure that they do it properly. (I have it on good information that about the time they get to an age where they can <em>usefully</em> contribute is also about the time they'll stop wanting to.)</p><p></p><p>To apply this to classes like the fighter or the rogue - it's not that there aren't things they genuinely can do. The rogue can genuinely open locks, for example. It's just that there is someone else - the wizard with a couple of scrolls of Knock and an Unseen Servant - who can do the same thing better, quicker, more reliably - and can do a lot of other stuff too!</p><p></p><p>Maybe I'm missing something - but how is this an argument against the desirability of class balance? And how is it at all special to 3E? A 4e group, or AD&D group, or Rolemaster group, could build their party together in just the same way.</p><p></p><p>Another way to phrase it is - who controls the space of options for right person, right time? In most fanatsy RPGs, that is the spellcasters, because they control the buffs that make you into the right person, and the operational effects (invis, fly, teleport etc) that make it into the right time.</p><p></p><p>This can work provided that it is always the fighter or rogue who needs to be buffed - so the spellcaster is the brains, the martial PC the brawn - but once you get to the point where self-buff is fully viable (as in Doug's example) the martial PCs have been crowded out. Both brain and brawn roles have become dominated by the spell using PCs.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5905848, member: 42582"] OK. But this is a bit like saying "my PC concept is that s/he is weaker than all the rest". Maybe that's a viable concept, but perhaps it could be realised just by playing a lower level or lower stat PC. Or, in 4e, it can be realised by playing a lazy warlord. The PC is weak, but the [I]player[/I] has resources that s/he can still deploy at the table. The PC rarely takes the stage, but the player is still fully mechanically engaged with the game. I have two young children - 3 and 6. Sometimes when I'm doing something around the house - cooking, say - they want to join in and help. And when they stir the batter for pancakes, or help dry the dishes, or whatever their contribution might be, it is a genuine contribution in the sense that it takes things forward. But there is almost nothing they contribute that I couldn't do myself, more easily, more quickly, and with less effort than what it takes to make sure that they do it properly. (I have it on good information that about the time they get to an age where they can [I]usefully[/I] contribute is also about the time they'll stop wanting to.) To apply this to classes like the fighter or the rogue - it's not that there aren't things they genuinely can do. The rogue can genuinely open locks, for example. It's just that there is someone else - the wizard with a couple of scrolls of Knock and an Unseen Servant - who can do the same thing better, quicker, more reliably - and can do a lot of other stuff too! Maybe I'm missing something - but how is this an argument against the desirability of class balance? And how is it at all special to 3E? A 4e group, or AD&D group, or Rolemaster group, could build their party together in just the same way. Another way to phrase it is - who controls the space of options for right person, right time? In most fanatsy RPGs, that is the spellcasters, because they control the buffs that make you into the right person, and the operational effects (invis, fly, teleport etc) that make it into the right time. This can work provided that it is always the fighter or rogue who needs to be buffed - so the spellcaster is the brains, the martial PC the brawn - but once you get to the point where self-buff is fully viable (as in Doug's example) the martial PCs have been crowded out. Both brain and brawn roles have become dominated by the spell using PCs. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
Top