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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Hussar" data-source="post: 5905938" data-attributes="member: 22779"><p>Yes, but, in that first round, the fighter can use a bow or charge. Probably charge since most fighters are melee based. So, he gets his one attack. The summoned monsters appear on round two and immediately full attack. The fighter has basically gotten an edge of one attack. </p><p> </p><p></p><p></p><p>Firstly, how common are those to opponents. Very, very few straight up Monster Manual creatures have anything which counters summonings and, if you start adding class levels to every encounter just to counter the wizard, that's a bit limiting to adventure design.</p><p></p><p></p><p></p><p>Well, assuming we're not talking about flying opponents (in which case the wizard just summons flying creatures), a bow is likely a one round weapon. And, given the Tiger's movement rate, and the fact that they can move their full speed and still make full attacks, makes them effectively bows in their own right. </p><p></p><p> </p><p></p><p>Power attack pretty much only works if you buff the heck out of the fighter. Otherwise, he's whiffing pretty often. But, yes, his damage is likely similar to the summoned dire Tigers.</p><p></p><p></p><p></p><p>Yup. He'll take a beating. Granted, I don't care if my summonings die because I can replace them in the next round. And the round after that. While the fighter might have more hit points than one or two dire tigers, he doesn't have more hit points than NINE of them.</p><p></p><p></p><p></p><p>I think you're splitting hairs here. The difference between terrible and useless is semantic more than substantial. The whole point is that we totally agree on how bad the fighter has it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5905938, member: 22779"] Yes, but, in that first round, the fighter can use a bow or charge. Probably charge since most fighters are melee based. So, he gets his one attack. The summoned monsters appear on round two and immediately full attack. The fighter has basically gotten an edge of one attack. Firstly, how common are those to opponents. Very, very few straight up Monster Manual creatures have anything which counters summonings and, if you start adding class levels to every encounter just to counter the wizard, that's a bit limiting to adventure design. Well, assuming we're not talking about flying opponents (in which case the wizard just summons flying creatures), a bow is likely a one round weapon. And, given the Tiger's movement rate, and the fact that they can move their full speed and still make full attacks, makes them effectively bows in their own right. Power attack pretty much only works if you buff the heck out of the fighter. Otherwise, he's whiffing pretty often. But, yes, his damage is likely similar to the summoned dire Tigers. Yup. He'll take a beating. Granted, I don't care if my summonings die because I can replace them in the next round. And the round after that. While the fighter might have more hit points than one or two dire tigers, he doesn't have more hit points than NINE of them. I think you're splitting hairs here. The difference between terrible and useless is semantic more than substantial. The whole point is that we totally agree on how bad the fighter has it. [/QUOTE]
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Why do all classes have to be balanced?
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