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Why do all classes have to be balanced?
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<blockquote data-quote="pemerton" data-source="post: 5906141" data-attributes="member: 42582"><p>I agree with you and Hussar that social contract as a solution can have problems.</p><p></p><p>I don't know if I quite agree that it's just the "house rule it away" response, though. There are games where social contracts to maintain balance, or to work around imbalance, can work.</p><p></p><p>The problem with the social contract solution in D&D is that <em>the rules don't tell you you'll need to think about it</em>, nor offer any advice on how to handle it. This contrasts with Burning Wheel, for example, which frequently talks about its lack of mechanical balance in certain respects, and has both rules and advice that respond to this feature of the game.</p><p></p><p><strong>TL;DR</strong> - The problem with the social contract solution in D&D is that it involves perpeutating a type of wilful denial in the rules of the game.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5906141, member: 42582"] I agree with you and Hussar that social contract as a solution can have problems. I don't know if I quite agree that it's just the "house rule it away" response, though. There are games where social contracts to maintain balance, or to work around imbalance, can work. The problem with the social contract solution in D&D is that [I]the rules don't tell you you'll need to think about it[/I], nor offer any advice on how to handle it. This contrasts with Burning Wheel, for example, which frequently talks about its lack of mechanical balance in certain respects, and has both rules and advice that respond to this feature of the game. [B]TL;DR[/B] - The problem with the social contract solution in D&D is that it involves perpeutating a type of wilful denial in the rules of the game. [/QUOTE]
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Community
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Why do all classes have to be balanced?
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