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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Hussar" data-source="post: 5906979" data-attributes="member: 22779"><p>How is that a fighter feat? Anyone can take leadership and get the exact same benefit. Actually, a cleric makes a much better choice anyway since he actually gets some benefit from the high Cha. The fighter? None of his class skills benefit from Cha (IIRC) and none of his class skills do. It's generally a dump stat. Taking Leadership is a fairly poor choice for a fighter.</p><p></p><p>And, leadership does not allow you to lead armies. At best, you get a 150 1st to 6th level followers and a cohort (and that's the max you will ever get). So, how exactly does Leadership help me command armies?</p><p></p><p></p><p></p><p>Campaigns peter out here because play here is virtually impossible. You spend a year getting to this point and now your muggle classes are "carrying the wizard's jockstrap". That's not a bug, that's a deliberate feature of the whole "zero to fantastic cosmic power" concept behind casters. If the wizard is wielding fantastic cosmic power, then the fighter is the BMX Bandit.</p><p></p><p>Simply brushing away the problem by saying, "well, it's not a problem, no one ever does that anyway" doesn't resolve the underlying issues. There's a reason E6 works like it does - it's to counter the caster issues of D&D. There's a reason the "sweet spot" ends at 12th level.</p><p></p><p>And that reason is the D&D magic system.</p></blockquote><p></p>
[QUOTE="Hussar, post: 5906979, member: 22779"] How is that a fighter feat? Anyone can take leadership and get the exact same benefit. Actually, a cleric makes a much better choice anyway since he actually gets some benefit from the high Cha. The fighter? None of his class skills benefit from Cha (IIRC) and none of his class skills do. It's generally a dump stat. Taking Leadership is a fairly poor choice for a fighter. And, leadership does not allow you to lead armies. At best, you get a 150 1st to 6th level followers and a cohort (and that's the max you will ever get). So, how exactly does Leadership help me command armies? Campaigns peter out here because play here is virtually impossible. You spend a year getting to this point and now your muggle classes are "carrying the wizard's jockstrap". That's not a bug, that's a deliberate feature of the whole "zero to fantastic cosmic power" concept behind casters. If the wizard is wielding fantastic cosmic power, then the fighter is the BMX Bandit. Simply brushing away the problem by saying, "well, it's not a problem, no one ever does that anyway" doesn't resolve the underlying issues. There's a reason E6 works like it does - it's to counter the caster issues of D&D. There's a reason the "sweet spot" ends at 12th level. And that reason is the D&D magic system. [/QUOTE]
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Why do all classes have to be balanced?
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