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Why do all classes have to be balanced?
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<blockquote data-quote="Hussar" data-source="post: 5908182" data-attributes="member: 22779"><p>JamesonCourage - first off, it should have been very obvious in context that I was discussing D&D. Sorry for not being perfectly crystal clear. So, <u>in D&D</u> a 1st level character cannot contribute much of anything to a 15th level party. Which, of course, was in response to the comment that power level is unimportant <u>in D&D</u> for determining whether or not a character can meaningfully contribute.</p><p></p><p>Now, that aside, I have a question. What's the point of having levels in your game? If the 15th level party (presuming a 20 level spread such as in 3e and earlier games) is essentially the same as a 3rd level party, why bother with levels in the first place? What purpose do they serve?</p><p></p><p>In D&D, levels denote changes in the campaign. A low level party is dealing with very different things than a high level party. It's always been thus. The 1st level party is roaming through the upper levels of the dungeon while the 12th level party is capable of plumbing the depths. The low level party is dealing with the Caves of Chaos while the high level party is invading the Abyss to slay Llolth. </p><p></p><p>In a game where there are no really signficant differences between levels, why bother having levels at all? If my high level character still dies from the same threats as my low level character and my low level character has enough skills to deal with any issues that my high level character could face, what is the difference between a low and high level character?</p></blockquote><p></p>
[QUOTE="Hussar, post: 5908182, member: 22779"] JamesonCourage - first off, it should have been very obvious in context that I was discussing D&D. Sorry for not being perfectly crystal clear. So, [u]in D&D[/u] a 1st level character cannot contribute much of anything to a 15th level party. Which, of course, was in response to the comment that power level is unimportant [U]in D&D[/U] for determining whether or not a character can meaningfully contribute. Now, that aside, I have a question. What's the point of having levels in your game? If the 15th level party (presuming a 20 level spread such as in 3e and earlier games) is essentially the same as a 3rd level party, why bother with levels in the first place? What purpose do they serve? In D&D, levels denote changes in the campaign. A low level party is dealing with very different things than a high level party. It's always been thus. The 1st level party is roaming through the upper levels of the dungeon while the 12th level party is capable of plumbing the depths. The low level party is dealing with the Caves of Chaos while the high level party is invading the Abyss to slay Llolth. In a game where there are no really signficant differences between levels, why bother having levels at all? If my high level character still dies from the same threats as my low level character and my low level character has enough skills to deal with any issues that my high level character could face, what is the difference between a low and high level character? [/QUOTE]
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Why do all classes have to be balanced?
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