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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="JamesonCourage" data-source="post: 5908556" data-attributes="member: 6668292"><p>Best bet is pre-combat. Making Knowledge checks to find out what you can about the foes, the fortress they were in, the magic item you're trying to steal, the mindset and history of the powerful members you're going to have to best, and the like.</p><p></p><p>If you're asking about in-combat, then he'd probably want to use aid another (with a special ability to improve it to +2) along with a Leadership check (with a special ability to improve it to +3), to give someone a +5 bonus to attacks or AC (or potentially Will saves, Reflex saves, THP, or the like). So, that +5 bonus could go to the hit die 15 bodyguard (who gets +15 to ACvM), giving him quite a significant increase to AC (which could then be applied to protecting the hit die 1, if absolutely necessary). If he tacks on a spell (with another special ability, just about tapping his character points out), he'll add another +2 bonus (or +7 to someone who only gets +15 passively).</p><p></p><p></p><p>/Disagree</p><p></p><p></p><p>Look up. As always, play what you like <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5908556, member: 6668292"] Best bet is pre-combat. Making Knowledge checks to find out what you can about the foes, the fortress they were in, the magic item you're trying to steal, the mindset and history of the powerful members you're going to have to best, and the like. If you're asking about in-combat, then he'd probably want to use aid another (with a special ability to improve it to +2) along with a Leadership check (with a special ability to improve it to +3), to give someone a +5 bonus to attacks or AC (or potentially Will saves, Reflex saves, THP, or the like). So, that +5 bonus could go to the hit die 15 bodyguard (who gets +15 to ACvM), giving him quite a significant increase to AC (which could then be applied to protecting the hit die 1, if absolutely necessary). If he tacks on a spell (with another special ability, just about tapping his character points out), he'll add another +2 bonus (or +7 to someone who only gets +15 passively). /Disagree Look up. As always, play what you like :) [/QUOTE]
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Why do all classes have to be balanced?
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