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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Arlough" data-source="post: 5909062" data-attributes="member: 79335"><p>But, as has been explained before, those games make no guff about letting the player know that the pleb is the weaker choice. That, if you are playing a pleb, your contribution will be in the freeforming and the such, kinda like .</p><p>Also, the better books will state outright that thee type of game being played, in those circumstances, should be discussed upfront so if it is a combat heavy campaign I, the guy who chose the pleb for roleplay reasons isn't left out in the cold when there is very little roleplay.</p><p></p><p>Traditionally, D&D has been called a roleplaying game, but has been more of a fantasy combat and trial game. The classic dungeon crawl does not have much in the way of rollplaying, but it dies have combats as well as trials (usually in the form of traps and riddles.) Thus, traditionally, pleb classes have been a trap as there is predominantly conflict resolution.</p><p>Also, traditionally, D&D has not expressed that X class is better and X class is worse. It was always up to the players to discover that, usually painfully.</p></blockquote><p></p>
[QUOTE="Arlough, post: 5909062, member: 79335"] But, as has been explained before, those games make no guff about letting the player know that the pleb is the weaker choice. That, if you are playing a pleb, your contribution will be in the freeforming and the such, kinda like . Also, the better books will state outright that thee type of game being played, in those circumstances, should be discussed upfront so if it is a combat heavy campaign I, the guy who chose the pleb for roleplay reasons isn't left out in the cold when there is very little roleplay. Traditionally, D&D has been called a roleplaying game, but has been more of a fantasy combat and trial game. The classic dungeon crawl does not have much in the way of rollplaying, but it dies have combats as well as trials (usually in the form of traps and riddles.) Thus, traditionally, pleb classes have been a trap as there is predominantly conflict resolution. Also, traditionally, D&D has not expressed that X class is better and X class is worse. It was always up to the players to discover that, usually painfully. [/QUOTE]
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Why do all classes have to be balanced?
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