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*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="pemerton" data-source="post: 5909281" data-attributes="member: 42582"><p>I GMed a 4e session yesterday for a party of 5 15th level PCs. The party was mostly out of dailies, having used them all (i) sneaking into a temple, and then (ii) having a big fight in said temple. Two of the PCs were suffering from mummy rot (healing restores only half hp), including the paladin (one of the two defenders in the party).</p><p></p><p>The PCs decided to leave the temple through the front door (where the hobgoblin army outside was trying to break into the temple in pursuit of them).</p><p></p><p>I had statted up the army as 4 17th level gargantuan hobgoblin phalanxes (each around 40 hobgoblins) plus 10 minion skirmishers and 30 minion rabble. At one stage, a 15th level Bane-ite angel of battle also turned up.</p><p></p><p>Anyway, to cut a long story short, at one stage the dwarven fighter was engaging two hobgoblin phalanxes (ie approx 80 skilled hobgoblin soldiers) on his own. At another stage the party sorcerer was dropping the rabble 3 at a time (CHA-based melee basic attack with dagger (from some sorcerer power I can't remember the name of), triggering his Flurry of Blows from his monk multi-class). The PC wizard was killed, but only because (i) he was knocked off his flying carpet by a flurry of spears from one phalanx, (ii) was cut down by more spears when he tried to cast a spell to escape the phalanx, and (iii) was then caught inside the angel's storm of blades.</p><p></p><p>I think this is closer to the sort of thing that Hussar has in mind as typical of 15th level D&D. And it is closer to my personal conception also - it's part of what distinguishes D&D from other fantasy RPGs (especially grittier ones like Rolemaster, or even moreso Runequest - and on this scale, I suspect Chivalry and Sorcery is closer to Runequest).</p><p></p><p>I will also add - count me in as one of those who doesn't regard "aid another" as signficant contribution. And no iteration of D&D has had a skill system robust enough in its action resolution mechanics to make a 1st level "skill guy" meaningful (by my standards) in what they contribute via their sage-iness, scouting etc. (Contrast eg Burning Wheel, which has a standard "linked test" mechanic for making those earlier skill checks matter significantly to the resolution of combat.)</p><p></p><p>As I've been saying in a few thread recently, I'll eat my hat if D&Dnext changes this significantly, given that it would require increasing the sophistication of skill-challenge style mechanics, rather than dropping them as has been suggested to be likely.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5909281, member: 42582"] I GMed a 4e session yesterday for a party of 5 15th level PCs. The party was mostly out of dailies, having used them all (i) sneaking into a temple, and then (ii) having a big fight in said temple. Two of the PCs were suffering from mummy rot (healing restores only half hp), including the paladin (one of the two defenders in the party). The PCs decided to leave the temple through the front door (where the hobgoblin army outside was trying to break into the temple in pursuit of them). I had statted up the army as 4 17th level gargantuan hobgoblin phalanxes (each around 40 hobgoblins) plus 10 minion skirmishers and 30 minion rabble. At one stage, a 15th level Bane-ite angel of battle also turned up. Anyway, to cut a long story short, at one stage the dwarven fighter was engaging two hobgoblin phalanxes (ie approx 80 skilled hobgoblin soldiers) on his own. At another stage the party sorcerer was dropping the rabble 3 at a time (CHA-based melee basic attack with dagger (from some sorcerer power I can't remember the name of), triggering his Flurry of Blows from his monk multi-class). The PC wizard was killed, but only because (i) he was knocked off his flying carpet by a flurry of spears from one phalanx, (ii) was cut down by more spears when he tried to cast a spell to escape the phalanx, and (iii) was then caught inside the angel's storm of blades. I think this is closer to the sort of thing that Hussar has in mind as typical of 15th level D&D. And it is closer to my personal conception also - it's part of what distinguishes D&D from other fantasy RPGs (especially grittier ones like Rolemaster, or even moreso Runequest - and on this scale, I suspect Chivalry and Sorcery is closer to Runequest). I will also add - count me in as one of those who doesn't regard "aid another" as signficant contribution. And no iteration of D&D has had a skill system robust enough in its action resolution mechanics to make a 1st level "skill guy" meaningful (by my standards) in what they contribute via their sage-iness, scouting etc. (Contrast eg Burning Wheel, which has a standard "linked test" mechanic for making those earlier skill checks matter significantly to the resolution of combat.) As I've been saying in a few thread recently, I'll eat my hat if D&Dnext changes this significantly, given that it would require increasing the sophistication of skill-challenge style mechanics, rather than dropping them as has been suggested to be likely. [/QUOTE]
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Why do all classes have to be balanced?
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