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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Arlough" data-source="post: 5909712" data-attributes="member: 79335"><p>Maybe they really liked the idea of the Operator or Ley Line Walker, but discovered that was a mistake when they encountered a dragon off in the wilderness and the Glitterboy was the only thing that could accomplish anything. Also, all the people I know who played Rifts eventually came to the same conclusion. The game, while a fascinating concept, was fun to play despite the system, not because of it.<span style="font-size: 9px">*</span> The whole thing was unbalanced, over complicated, and full of holes.</p><p>But perhaps this has changed in the last 15 years (I hope so.)</p><p></p><p><span style="font-size: 9px">*: I must admit, I did have tremendous fun when I finally decided to just flat out abuse the rules. I fashioned a glitter boy and only fired his railgun while in the air (for radical maneuvering), or while standing on the enemy. I killed a dragon by standing on its head and firing off in the distance. As soon as the railgun activated, laser pitons that could, according to the description, <strong>penetrate anything</strong> shot down from my heels into his skull to anchor me and the recoil ripped me, and the dragon's skull, clean from its neck (and sent me flying about a mile into and through the side of a mountain and I landed in a warren of something I couldn't see that did lots of megadamage, but I think that is more because the GM was irritated that I killed his dragon)</span></p></blockquote><p></p>
[QUOTE="Arlough, post: 5909712, member: 79335"] Maybe they really liked the idea of the Operator or Ley Line Walker, but discovered that was a mistake when they encountered a dragon off in the wilderness and the Glitterboy was the only thing that could accomplish anything. Also, all the people I know who played Rifts eventually came to the same conclusion. The game, while a fascinating concept, was fun to play despite the system, not because of it.[SIZE="1"]*[/SIZE] The whole thing was unbalanced, over complicated, and full of holes. But perhaps this has changed in the last 15 years (I hope so.) [SIZE="1"]*: I must admit, I did have tremendous fun when I finally decided to just flat out abuse the rules. I fashioned a glitter boy and only fired his railgun while in the air (for radical maneuvering), or while standing on the enemy. I killed a dragon by standing on its head and firing off in the distance. As soon as the railgun activated, laser pitons that could, according to the description, [B]penetrate anything[/B] shot down from my heels into his skull to anchor me and the recoil ripped me, and the dragon's skull, clean from its neck (and sent me flying about a mile into and through the side of a mountain and I landed in a warren of something I couldn't see that did lots of megadamage, but I think that is more because the GM was irritated that I killed his dragon)[/SIZE] [/QUOTE]
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Why do all classes have to be balanced?
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