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Why do all classes have to be balanced?
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<blockquote data-quote="Sunseeker" data-source="post: 5909793"><p>Probably be size they were playing some theme or concept character. </p><p></p><p>Now, I know what you're thinking: "Well if they're playing their ideal character, they shouldn't care about power levels!"</p><p></p><p>I'm sure at character creation, they probably didn't. But the AOE example is a good point in this respect. If a game attempts to challenge the Superman, its going to obliterate the Joe Blow. If the game aims to make Joe Blow feel worthwhile, Superman will tear it to shreds with his left pinky.</p><p></p><p>The power scale that min-max characters live on is so above and beyond that even typical gaming expectations cannot reach them. Flattening the math helps, but only to the extent that a min-maxed character is only twice as powerful, not 10000x. It's unrealistic to eliminate the ability to min-max, its surprisingly popular and quite fun for many. It's equally unrealistic to expect math to be so flat as to be able to put high level characters and low level ones together and expect the latter to be meaningful.</p><p></p><p>The best option is to make all, or as many as is realistically possible, options viable and equitable(equitable does not mean equal). That way even two highly divergent characters can meaningfully contribute to the same game, even if not in the same areas.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5909793"] Probably be size they were playing some theme or concept character. Now, I know what you're thinking: "Well if they're playing their ideal character, they shouldn't care about power levels!" I'm sure at character creation, they probably didn't. But the AOE example is a good point in this respect. If a game attempts to challenge the Superman, its going to obliterate the Joe Blow. If the game aims to make Joe Blow feel worthwhile, Superman will tear it to shreds with his left pinky. The power scale that min-max characters live on is so above and beyond that even typical gaming expectations cannot reach them. Flattening the math helps, but only to the extent that a min-maxed character is only twice as powerful, not 10000x. It's unrealistic to eliminate the ability to min-max, its surprisingly popular and quite fun for many. It's equally unrealistic to expect math to be so flat as to be able to put high level characters and low level ones together and expect the latter to be meaningful. The best option is to make all, or as many as is realistically possible, options viable and equitable(equitable does not mean equal). That way even two highly divergent characters can meaningfully contribute to the same game, even if not in the same areas. [/QUOTE]
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Why do all classes have to be balanced?
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