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General Tabletop Discussion
*Pathfinder & Starfinder
Why do all classes have to be balanced?
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<blockquote data-quote="Nikmal" data-source="post: 5918371" data-attributes="member: 12225"><p>Actually if you want class balance then why design several classes? It is simple one class with several abilities. Balance is achieved. </p><p></p><p>The above is a system I would HATE playing. Each class fills a vital role in a party for D&D. When one is balanced with another it makes the party mentality redundant and obsolete. To me the party comes first and the roles for each member in it is vital to fantasy role playing games. There is the Rogue for detecting and disabling traps and maneuvering through tricky situations. The fighter to protect the more fragile of the members of the group. The sorcerer and wizard are there to deal with the magic, buffing, dispelling, and fighting magic with magic. The cleric is about healing and mostly buffing... with some attack abilities that are good in both melee and ranged. Paladin, Rangers and so on like the Bard are a bit more specific in roles but none the less vital. Yet... some people feel that this should all be taken away and make it balance.</p><p></p><p>Balancing is for video games... where it is NEEDED because of PvP... this is NOT PvP but a pen and paper game. If you make it balanced then it is and should be in a video game... anything else... keep it so that each role fills a niche in the party!!</p></blockquote><p></p>
[QUOTE="Nikmal, post: 5918371, member: 12225"] Actually if you want class balance then why design several classes? It is simple one class with several abilities. Balance is achieved. The above is a system I would HATE playing. Each class fills a vital role in a party for D&D. When one is balanced with another it makes the party mentality redundant and obsolete. To me the party comes first and the roles for each member in it is vital to fantasy role playing games. There is the Rogue for detecting and disabling traps and maneuvering through tricky situations. The fighter to protect the more fragile of the members of the group. The sorcerer and wizard are there to deal with the magic, buffing, dispelling, and fighting magic with magic. The cleric is about healing and mostly buffing... with some attack abilities that are good in both melee and ranged. Paladin, Rangers and so on like the Bard are a bit more specific in roles but none the less vital. Yet... some people feel that this should all be taken away and make it balance. Balancing is for video games... where it is NEEDED because of PvP... this is NOT PvP but a pen and paper game. If you make it balanced then it is and should be in a video game... anything else... keep it so that each role fills a niche in the party!! [/QUOTE]
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Why do all classes have to be balanced?
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