Why do all paladins, monks, and druids seem exactly the same?

Emirikol

Adventurer
Why do all paladins, monks, and druids seem exactly the same? Different editions. Different worlds. It doesn't seem to matter. Why do they all seem to be played pretty much the same?

jh
 

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Because the people you know who play them don't play them creatively! Druids are especially customizable. But do you mean between campaign settings and editions, or just between individual characters n the 3.5 edition?
 

Emirikol said:
Why do all paladins, monks, and druids seem exactly the same? Different editions. Different worlds. It doesn't seem to matter. Why do they all seem to be played pretty much the same?

jh
Because the people you're seeing play them aren't very creative? I've seen all three classes played with a huge amount of variation, and I frankly haven't been playing D&D that long.
 

Probably because there's only one real way to effectively play them.

Maybe you're talking from a roleplay standpoint and not a mechanics standpoint, but mechanics-wise it seems to be the same thing: Paladins abuse Divine Might or whatever to deal uber-damage, Druids abuse Wildshape to turn into a Dire T-Rex or something and get a ridiculously high Strength, and Monks... well I don't know about Monks as the optimizer's perspective is that the Monk sucks and no one would play one.
 

As has been said, they tend to be heavily clicheed in most scource and rulebooks. Once you've managed to break the stereotypes down inside your head, you can do some pretty creative and varied stuff with those classes.
 

i dont agree that all druids play the same. while all wildshape, i dont agree that playing with somethign that has a high stragnth is the only wildshape options.
 


wayne62682 said:
Probably because there's only one real way to effectively play them.

Maybe you're talking from a roleplay standpoint and not a mechanics standpoint, but mechanics-wise it seems to be the same thing: Paladins abuse Divine Might or whatever to deal uber-damage, Druids abuse Wildshape to turn into a Dire T-Rex or something and get a ridiculously high Strength, and Monks... well I don't know about Monks as the optimizer's perspective is that the Monk sucks and no one would play one.

The paladin in my Savage Tides game was whining at me about how much they "nerfed" Divine Might in 3.5 - he wanted the 3.0 version of the feat where the effects of activating the feat last for one round per point of Cha bonus.

...on a character who, by the way, has a starting STR of 20.
 

It's all about the stick.

Druid: Worship the stick.
Monk: Break the stick with fist or whack people with stick.
Paladin: Stick up the

-Mara
 

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